# Bustin' makes me feel good

## Elements
- City map - create a path, no backsies
    - Go to HQ to replenish:
        - Fallen crew
        - Traps
    - Go to flashing block to capture ghost
        - go to Driving
    - Ghosts (roamers) occasionally assemble to form Marshmelo Guy - can be stopped for $$$?, failure deducts $$$?
        - Can be interrupted by quickly laying bait before formation
    - "Drive" over ghosts (roamers) on map to freeze, then driving path sucks em up
        - Each roamer that makes it to Zuul increases PK by 100
- Driving
    - Suck up ghosts (roamers) if ghost sucking equipment is equipped
- Capture - success gives $$$, failure adds 300 PK
    - When time to bust:
        - Lay trap position
        - Position left guy
        - Position right guy
        - Fire streams
        - Move in
        - Fire trap
    - Failing causes PK meter to go up and incapacitate a crew member
- Game over
    - If player has less money than starting money when PK reaches 9999, immediate game over
    - Gatekeeper and keymaster join forces at Zuul, you have enough money, but you don't have two busters
    - You do get two busters into Zuul
- New Game+
    - If successful in finishing game, get a passcode/name / savegame to redo with ending money
## Tech Tree
### Cars
Each car is ranked in three categories.
  - Speed: The top speed and acceleration.
  - Capacity: How many items it can hold.
  - Drift: How far it slips when another car hits it.

- Economy - $2000
    - Holds up to six tools. Very light. Slips a long way when hit.
- Hearse (canonical) - $4800
    - Holds up to nine tools. Medium weight. Slips some when hit.
- Common - $6000
    - Holds up to eleven tools. Heavy. Slips some when hit.
- Sportscar - $12000
    - Holds up to eight tools. Very heavy. Hardly slips at all when hit.
### Tools
- PK Energy Detector - $400 - Turns a city block blue when ghost activity going up (only works within 1 block radius) - ghost will be there if player goes when detected
- Marshmelo Sensor - $800 - Turns a city block white when melo attack detected (only works within 1 block radius)
- Image Intensifier - $800 - Makes ghosts easier to see when bustin
- Super PKE Detector - $1200 - Works same as regular PKE Detector, but for entire city at once
- Super Marshmelo Sensor - $2000 - Works same as regular Marshmelo Sensor, but for entire city at once
- Ghost Vacuum - $800 - Suck up ghosts while driving - provides cash (?)
- Ghost Bait - $400 - Attract ghosts and prevent melomang
- Ghost Trap - $500 - One _required_
- High Capacity Trap - $2500 - Can hold three ghosts
- Laser Confinement System - $8000 - Never empty traps again
- Super Ion Beam - $3000 - Beam energy lasts longer
- Ghost Paralysis System - $3500 - Makes ghosts slower and easier to catch
- Turbo Charger - $4500 - Makes car faster (maybe replace with a boost system)
- Super Ghost Vacuum - $3200 - Sucks at a longer range

