# Einhänder Demake
This was the first shmup game I played that was almost fully 3d, made by Squaresoft for the PlayStation. It's a pretty slick (and difficult) game, and I've always had fun never beating it.

One day I started making some sprites, and I keep plugging them into a tiny shmup engine that I keep adding stuff to, so who knows? Maybe someday it'll turn into something playable.

The goal for this project is to try and make a shmup with graphics that look less tile-based.

## Guns
| Gun | Sprite:up | Sprite:down | Sprite:tween | Animation | Programming |
| --- | --- | --- | --- | --- | --- |
| Vulcan   |  x  |  x  |     |  x  |  x  |
| Cannon   |  x  |  x  |     |  x  |  x  |
| Spreader |  x  |  x  |     |     |     |
| Wasp     |  x  |  x  |     |     |     |
| Grenade  |  x  |  x  |     |     |     |
| Hedgehog |  x  |  x  |     |     |     |
| Blade    |     |     |     |     |     |
| Juno?    |     |     |     |     |     |
| Flash?   |     |     |     |     |     |
| Mosquito?|     |     |     |     |     |
| Python?  |     |     |     |     |     |


## Enemies
Only going to worry about Stage 1 enemies for now.

- Schabe - basic police car
    - Sprite work done
- Uhu (and variants) - police car with gunpod
- Greif - sub-boss, hovering robot
- Drache - boss, walking tank

## Media
![wip-01](wip-01.gif)