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@@ -0,0 +1,80 @@
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+-- title: fireworks test
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+-- author: pixelbath
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+-- desc: description
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+-- script: lua
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+
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+t=0
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+color_fuse = {12,4}
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+colors = {
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+ {3,2,1},
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+ {7,6,5},
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+ {11,10,9},
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+ {15,14,13},
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+}
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+
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+seeds = {}
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+
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+function add_firework_seed(xpos)
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+ table.insert(seeds, {
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+ vel_y = -1 + (math.random() * -1),
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+ startx = math.random(240),
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+ color = math.random(3)+1,
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+ x = xpos, y = 136,
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+ })
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+end
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+
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+function fireworks_update()
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+ local delete_seeds = {}
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+ for i = 1, #seeds do
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+ local this_seed = seeds[i]
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+
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+ this_seed.vel_y = this_seed.vel_y + 0.012
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+ this_seed.y = this_seed.y + this_seed.vel_y
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+
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+ pix(this_seed.x, this_seed.y, this_seed.color)
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+
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+ -- reaching the apex
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+ if this_seed.vel_y > -0.1 then
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+ if math.random() > 10 * math.abs(this_seed.vel_y) then
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+ spawn_explosion(this_seed.x, this_seed.y, this_seed.color)
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+ table.insert(delete_seeds, i)
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+ end
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+ end
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+ end
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+ for i = #delete_seeds, 1, -1 do
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+ table.remove(seeds, delete_seeds[i])
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+ end
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+end
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+
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+function spawn_explosion(xpos, ypos, color)
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+
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+end
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+
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+add_firework_seed(50)
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+
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+function TIC()
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+
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+ if btn(0) then y=y-1 end
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+ if btn(1) then y=y+1 end
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+ if btn(2) then x=x-1 end
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+ if btn(3) then x=x+1 end
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+
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+ cls(0)
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+ fireworks_update()
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+ t=t+1
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+end
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+
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+-- <WAVES>
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+-- 000:00000000ffffffff00000000ffffffff
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+-- 001:0123456789abcdeffedcba9876543210
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+-- 002:0123456789abcdef0123456789abcdef
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+-- </WAVES>
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+
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+-- <SFX>
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+-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
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+-- </SFX>
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+
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+-- <PALETTE>
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+-- 000:1a1c2c610018da3038fa484ceec2612cce50108540083c2404366f042c79045dda1085fff4f4f42c0038690071a508b2
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+-- </PALETTE>
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+
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