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@@ -0,0 +1,198 @@
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+-- title: blockbattle
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+-- author: pixelbath
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+-- desc: a falling blocks game totally not inspired by anything previous
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+-- script: lua
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+
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+t=0
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+local pieces = {
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+ {
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+ {
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+ {0, 0, 0, 0},
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+ {1, 1, 1, 1},
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+ {0, 0, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {0, 1, 0, 0},
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+ {0, 1, 0, 0},
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+ {0, 1, 0, 0},
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+ {0, 1, 0, 0},
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+ },
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+ },
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+ {
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+ {
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+ {0, 0, 0, 0},
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+ {0, 4, 4, 0},
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+ {0, 4, 4, 0},
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+ {0, 0, 0, 0},
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+ },
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+ },
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+ {
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+ {
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+ {0, 0, 0, 0},
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+ {2, 2, 2, 0},
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+ {0, 0, 2, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {0, 2, 0, 0},
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+ {0, 2, 0, 0},
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+ {2, 2, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {2, 0, 0, 0},
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+ {2, 2, 2, 0},
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+ {0, 0, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {0, 2, 2, 0},
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+ {0, 2, 0, 0},
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+ {0, 2, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ },
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+ {
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+ {
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+ {0, 0, 0, 0},
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+ {3, 3, 3, 0},
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+ {3, 0, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {0, 3, 0, 0},
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+ {0, 3, 0, 0},
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+ {0, 3, 3, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {0, 0, 3, 0},
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+ {3, 3, 3, 0},
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+ {0, 0, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {3, 3, 0, 0},
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+ {0, 3, 0, 0},
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+ {0, 3, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ },
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+ {
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+ {
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+ {0, 0, 0, 0},
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+ {5, 5, 5, 0},
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+ {0, 5, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {0, 5, 0, 0},
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+ {0, 5, 5, 0},
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+ {0, 5, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {0, 5, 0, 0},
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+ {5, 5, 5, 0},
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+ {0, 0, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {0, 5, 0, 0},
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+ {5, 5, 0, 0},
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+ {0, 5, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ },
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+ {
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+ {
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+ {0, 0, 0, 0},
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+ {0, 6, 6, 0},
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+ {6, 6, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {6, 0, 0, 0},
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+ {6, 6, 0, 0},
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+ {0, 6, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ },
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+ {
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+ {
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+ {0, 0, 0, 0},
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+ {7, 7, 0, 0},
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+ {0, 7, 7, 0},
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+ {0, 0, 0, 0},
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+ },
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+ {
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+ {0, 7, 0, 0},
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+ {7, 7, 0, 0},
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+ {7, 0, 0, 0},
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+ {0, 0, 0, 0},
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+ },
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+ },
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+}
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+
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+local board = {}
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+
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+local pieceType = 1
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+local pieceRotation = 1
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+local piece_x = 3
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+local piece_y = 0
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+
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+function init_board()
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+ for y = 1, 20 do
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+ board[y] = {}
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+ for x = 1, 10 do
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+ board[y][x] = 0
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+ end
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+ end
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+end
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+
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+function draw_piece()
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+ for y = 1, 4 do
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+ for x = 1, 4 do
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+ local block = pieces[pieceType][pieceRotation][y][x]
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+ if block ~= 0 then
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+ local blockSize = 8
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+ local blockDrawSize = blockSize - 1
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+ rect(
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+ (x - 1) * blockSize,
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+ (y - 1) * blockSize,
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+ blockDrawSize,
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+ blockDrawSize,
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+ 4
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+ )
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+ end
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+ end
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+ end
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+end
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+
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+function handle_input()
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+ if btnp(4) then
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+ pieceRotation = pieceRotation + 1
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+ if pieceRotation > #pieces[pieceType] then
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+ pieceRotation = 1
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+ end
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+ end
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+ if btnp(5) then
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+ pieceRotation = pieceRotation - 1
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+ if pieceRotation < 1 then
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+ pieceRotation = #pieces[pieceType]
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+ end
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+ end
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+end
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+
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+function TIC()
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+ handle_input()
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+
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+ cls(0)
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+ draw_piece()
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+end
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+
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+-- <PALETTE>
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+-- 000:140c1c44243430346d4e4a4e854c30346524d04648757161597dced27d2c8595a16daa2cd2aa996dc2cadad45edeeed6
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+-- </PALETTE>
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+
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