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--- title: simple particle system
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--- author: pixelbath
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--- desc: basic particle system, first used in Alter Ego by Kyuchumimo
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--- script: lua
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-
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-t=0
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-x=96
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-y=24
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-
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-particles = {}
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-local starcolors = { 8, 9, 10, 11, 12 }
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-local snowcolors = { 12, 13 }
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-local raincolors = { 8, 9 } -- in order of depth, farthest to closest
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--- rain|snow|stars
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-particletype = 'snow'
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-
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--- numparticles = number of particles to show
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-function particleinit(numparticles)
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- -- initialize
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- particles = {}
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- for i = 0, numparticles do
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- table.insert(particles, {
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- x = math.random() * 240,
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- y = math.random() * 136,
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- lastx = 0,
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- lasty = 0,
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- color = 2,
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- t = 0,
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- vel = 0,
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- })
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- end
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- if particletype == 'stars' then
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- for i = 1, #particles do
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- particles[i].twinkle = math.random() > 0.49 -- randomly pick true/false
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- particles[i].color = starcolors[math.random(#starcolors)]
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- end
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- end
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- if particletype == 'rain' then
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- for i = 1, #particles do
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- particles[i].vel = math.random(4) + 1
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- particles[i].color = raincolors[1]
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- if particles[i].vel > 3.1 then
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- particles[i].color = raincolors[2]
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- end
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- end
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- end
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- if particletype == 'snow' then
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- for i = 1, #particles do
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- particles[i].color = snowcolors[1]
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- particles[i].vel = math.random() + 0.2
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- if particles[i].vel > 0.8 then
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- particles[i].color = snowcolors[2]
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- end
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- end
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- end
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-end
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-
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-function particleupdate()
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- if particletype == 'stars' then
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- for i = 1,#particles do
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- local p = particles[i]
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- if not p.twinkle then goto continueTwinkle end
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- if t % 15 == 0 and math.random() > 0.1 then
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- p.color = starcolors[math.random(#starcolors)]
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- end
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- ::continueTwinkle::
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- end
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- end
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- if particletype == 'rain' then
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- for i = 1,#particles do
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- local p = particles[i]
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- if p.lasty and p.lasty > 136 then
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- p.y = 0
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- p.lasty = 0
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- p.x = math.random() * 260 - 10
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- end
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- p.lasty = p.y
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- p.lastx = p.x
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- p.x = p.x - p.vel / 5
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- p.y = p.y + p.vel * 1.5
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- end
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- end
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- if particletype == 'snow' then
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- for i = 1,#particles do
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- local p = particles[i]
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- if p.y and p.y > 136 then
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- p.y = 0
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- p.lasty = 0
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- p.x = math.random() * 260 - 10
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- end
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- p.x = p.x - (math.random() - 0.4)
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- p.y = p.y + p.vel
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- end
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- end
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-end
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-
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-function particledraw()
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- if (particletype == 'rain') then
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- for i = 1,#particles do
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- local p = particles[i]
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- line(p.x, p.y, p.lastx, p.lasty, p.color)
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- end
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- return
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- end
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- for i = 1,#particles do
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- local p = particles[i]
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- pix(p.x, p.y, p.color)
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- end
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-end
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-
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--- init here for title screen
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-particleinit(150)
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-
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-
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-function TIC()
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-
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- if btn(0) then y=y-1 end
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- if btn(1) then y=y+1 end
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- if btn(2) then x=x-1 end
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- if btn(3) then x=x+1 end
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-
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- cls(0)
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- particleupdate()
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- particledraw()
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-
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- spr(1+t%60//30*2,x,y,14,3,0,0,2,2)
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- print("HELLO WORLD!",84,84)
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-
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- t=t+1
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-end
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-
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--- <TILES>
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--- 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc
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--- 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c
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--- 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc
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--- 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c
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--- 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
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--- 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
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--- 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
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--- 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
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--- </TILES>
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-
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--- <WAVES>
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--- 000:00000000ffffffff00000000ffffffff
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--- 001:0123456789abcdeffedcba9876543210
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--- 002:0123456789abcdef0123456789abcdef
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--- </WAVES>
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-
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--- <SFX>
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--- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
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--- </SFX>
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-
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--- <PALETTE>
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--- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
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--- </PALETTE>
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-
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