Browse Source

more stuff i'll never finish

pixelbath 2 weeks ago
parent
commit
1f9fbb09d4

BIN
dark/dark-v04.aseprite


BIN
dark/dark-v04.png


+ 214 - 0
diamondmine.lua

@@ -0,0 +1,214 @@
+-- title:  Diamond Mine
+-- author: pixelbath
+-- desc:   Unlike any match-3 game that ever existed! At least, I'm pretty sure...
+-- script: lua
+
+-- modes:
+-- - diamond mine (ofc)
+-- - poker?
+-- - classic
+
+local gems = {
+    { spr=258 },
+    { spr=260 },
+    { spr=262 },
+    { spr=264 },
+    { spr=266 },
+    { spr=268 },
+    { spr=270 },
+}
+
+player = {
+    x = 1, y = 1,
+    cycle_t = 0, cycle_clr = 1, cycle_pal = { 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 13, 15, 14 },
+    sel_x = 1, sel_y = 1, is_selected = false,
+}
+
+local board_w, board_h = 8, 8
+
+board = {}
+
+function generate_gem(exclude_idx)
+    -- exclude_idx = exclude_idx or 0
+    local out_gem = math.random(1, #gems)
+    if exclude_idx == out_gem then
+        if out_gem + 1 > #gems then out_gem = 1 else outgem = out_gem + 1 end
+    end
+    return out_gem
+end
+
+-- build the global board table from scratch
+function generate_board(allow_matches)
+    allow_matches = allow_matches or 1
+    for y = 1, board_h do
+        board[y] = {}
+        for x = 1, board_w do
+            -- TODO: use allow_matches
+            local value = generate_gem()
+            if not allow_matches then
+                
+            end
+            board[y][x] = value
+        end
+    end
+end
+
+function swap_gems(src_x, src_y, dest_x, dest_y)
+    local src_gem = board[src_y][src_x]
+    local dest_gem = board[dest_y][dest_x]
+    board[src_y][src_x] = dest_gem
+    board[dest_y][dest_x] = src_gem
+end
+
+-- return: table of x,y pair tables, or nil
+function find_matches()
+    local matches = {}
+
+    -- brute force horizontal
+    for y_test = 1, board_h do
+        -- seed first gem
+        local last_gem = board[y_test][1]
+        local consecutive_gems = 1
+        for x_test = 1, board_w do
+            local gem_idx = board[y_test][x_test]
+            if last_gem == gem_idx then
+                consecutive_gems = consecutive_gems + 1
+            else
+                if consecutive_gems >= 3 then
+                    for i = x_test - consecutive_gems, x_test do
+                        table.insert(matches, { x_test-1, y_test-1 })
+                    end
+                end
+                consecutive_gems = 1
+            end
+            last_gem = gem_idx
+            print(consecutive_gems, (x_test-1) * 16, (y_test-1) * 16)
+        end
+    end
+
+    -- print(#matches)
+    if #matches == 0 then
+        return nil
+    end
+    
+    return matches
+end
+
+function draw_gem(piece_type, xpos, ypos)
+    spr(gems[piece_type].spr, xpos*16, ypos*16, 0, 1, 0, 0, 2, 2)
+end
+
+function board_draw()
+    for y = 1, board_h do
+        for x = 1, board_w do
+            draw_gem(board[y][x], x - 1, y - 1)
+        end
+    end
+end
+
+function player_update()
+    -- color cycle
+    player.cycle_t = player.cycle_t + 1
+    if player.cycle_t % 4 == 0 then player.cycle_clr = player.cycle_clr + 1 end
+    if player.cycle_clr > #player.cycle_pal then player.cycle_clr = 1 end
+
+    if btnp(0) then
+        if player.y > 1 then
+            player.y = player.y - 1
+        end
+    end
+    if btnp(1) then
+        if player.y < board_h then
+            player.y = player.y + 1
+        end
+    end
+    if btnp(2) then
+        if player.x > 1 then
+            player.x = player.x - 1
+        end
+    end
+    if btnp(3) then
+        if player.x < board_w then
+            player.x = player.x + 1
+        end
+    end
+
+    if btnp(4) then
+        if not player.is_selected then
+            player.is_selected = true
+            player.sel_x = player.x
+            player.sel_y = player.y
+        else
+            local x_mv = math.abs(player.x - player.sel_x) == 1
+            local y_mv = math.abs(player.y - player.sel_y) == 1
+            -- only move vertically and horizontally
+            if (x_mv or y_mv) and not (x_mv and y_mv) then
+                swap_gems(player.x, player.y, player.sel_x, player.sel_y)
+            end
+            player.is_selected = false
+        end
+    end
+end
+
+function player_draw()
+    rectb((player.x-1)*16, (player.y-1)*16, 16, 16, player.cycle_pal[player.cycle_clr])
+    if player.is_selected then
+        rectb((player.sel_x-1)*16, (player.sel_y-1)*16, 16, 16, 12)
+    end
+end
+
+function debug_match_draw()
+    local matches = find_matches()
+    if not matches then return end
+
+    for i = 1, #matches do
+        rectb((matches[i][1]-1)*16, (matches[i][2]-1)*16, 16, 16, 6)
+    end
+end
+
+generate_board()
+
+function TIC()
+    player_update()
+
+    cls()
+    board_draw()
+    player_draw()
+    debug_match_draw()
+end
+
+-- <SPRITES>
+-- 002:00000000000000ee0000e9ad000ebdbd00ebdbdb009dbccc08dbcccc0edccccc
+-- 003:00000000e8000000dae80000bdae8000dcd9e800bdcd9800cbcbe980cccded80
+-- 004:00000000000222220023cccc0334444401311121013111120131212201311212
+-- 005:0000000022222000cccc32004444411021222120123221102322212032222120
+-- 006:00000000000000010000001c000001cb00001cce0001cc3f001cc3ff01cc3fff
+-- 007:0000000010000000f1000000ff100000f4f10000eeff1000f3eef100abbeee10
+-- 008:0000000000000678000065670007567700766655076665550766555507775555
+-- 009:00000000876000007556000077557000556787005557867055c67670ccc57670
+-- 010:00000000000000010000011c00011e3c011e2244013224440133244401334444
+-- 011:0000000010000000c1100000cc311000cc3331104cc33c1044c34410444c4410
+-- 012:00000000000088880008a9ab0089a9bb08aaaabb008888990088889900088889
+-- 013:0000000088880000b9fe8000bb9f9800ccb999809baaa80099a9980099888000
+-- 014:0000000000000001000000010000001c000000c10000014300000c130000143f
+-- 015:0000000000000000100000001000000031000000410000003410000034100000
+-- 018:0edccccc08edcdcd008edcd90088ee9d00089ddd0000889b0000008800000000
+-- 019:ccdb9c80cdcadb80dcdcd800abcdb800bddb8000cc8800008800000000000000
+-- 020:0131212301311232013123220131322201221111002211110000000000000000
+-- 021:2222212022222120222221202222222011111210111121000000000000000000
+-- 022:01eeeffa001eeeab0001feeb00001ff2000001ff0000001f0000000100000000
+-- 023:bbfbdc10bfbdc100fbdc1000bdd10000dd100000d10000001000000000000000
+-- 024:076677770777666607776555007775550007565600007c660000077700000000
+-- 025:7777887066667670555765705557c700657c700066c700007770000000000000
+-- 026:0133444401343333014443330114443300011443000001130000000100000000
+-- 027:4442441033323410333224103322e11033e11000311000001000000000000000
+-- 028:000088890000888a000008890000088a0000008a000000980000000900000000
+-- 029:9989000098880000a890000098800000a9000000a80000008000000000000000
+-- 030:000041f300014f2e000412e20014fe2e004fffff01f18e8e0eeeeeee00000000
+-- 031:f34100002f310000e29310002e231000ffff2e008e8e8fe0eeeeee1000000000
+-- </SPRITES>
+
+-- <PALETTE>
+-- 000:1a1c2c5d275db13e55ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2612caace3ca1
+-- </PALETTE>
+

+ 21 - 0
montezuma.md

@@ -0,0 +1,21 @@
+## Notes
+- Levels have last (lvl) floors dark
+- Torch unavailable in lvl 9 (all dark)
+
+## Items
+- Jewel - 1000 pts
+- Sword - 50 pts, kill 1 enemy
+- Torch, 3000 pts
+- Hammer - 100 pts, kill 1 enemy
+
+## Enemies
+- Skull
+- Snake
+- Spider
+
+
+## Points
+- Kill a skull - 2000
+- Kill a spider - 3000
+- New life - 10,000
+  - 20,000 for level 4+

+ 112 - 0
rpg/Riverhaven-castle.tmx

@@ -0,0 +1,112 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="30" height="50" tilewidth="8" tileheight="8" infinite="0" nextlayerid="5" nextobjectid="1">
+ <tileset firstgid="1" source="rpg-tiles.tsx"/>
+ <layer id="1" name="base map" width="30" height="50">
+  <data encoding="csv">
+33,34,33,34,33,34,33,34,33,34,33,34,33,34,33,34,33,34,33,34,33,34,33,34,33,34,33,34,33,34,
+33,34,49,50,49,50,49,50,49,50,49,50,49,50,49,50,49,50,49,50,49,50,49,50,49,50,49,50,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,67,68,83,84,83,84,83,84,83,68,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,83,84,67,68,67,68,67,68,67,84,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,71,72,72,72,72,2147483719,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,87,88,88,88,88,2147483735,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,87,88,88,88,88,2147483735,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,87,88,88,88,88,2147483735,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,87,88,88,88,88,2147483735,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,87,88,88,88,88,2147483735,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,87,88,88,88,88,2147483735,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,87,88,88,88,88,2147483735,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,87,88,88,88,88,2147483735,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,87,88,88,88,88,2147483735,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,87,88,88,88,88,2147483735,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,87,88,88,88,88,2147483735,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,87,88,88,88,88,2147483735,83,84,83,84,83,84,83,84,83,84,33,34,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+</data>
+ </layer>
+ <layer id="4" name="room objects" width="30" height="50">
+  <data encoding="csv">
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,45,0,0,0,0,0,0,45,0,0,0,0,0,0,0,0,45,0,0,0,0,0,0,45,0,0,0,
+0,0,0,61,0,0,0,0,0,0,61,0,0,69,70,69,70,0,0,61,0,0,0,0,0,0,61,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,85,86,85,86,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,45,0,0,0,0,0,0,46,0,0,0,0,0,0,0,0,46,0,0,0,0,0,0,45,0,0,0,
+0,0,0,61,0,0,0,0,0,0,62,0,0,0,0,0,0,0,0,62,0,0,0,0,0,0,61,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,45,0,0,0,0,0,0,46,0,0,0,0,0,0,0,0,46,0,0,0,0,0,0,45,0,0,0,
+0,0,0,61,0,0,0,0,0,0,62,0,0,0,0,0,0,0,0,62,0,0,0,0,0,0,61,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+33,34,37,38,37,38,37,38,37,38,37,38,87,88,88,88,88,2147483735,37,38,37,38,37,38,37,38,37,38,33,34,
+33,34,53,54,53,54,53,54,53,54,53,54,87,88,88,88,88,2147483735,53,54,53,54,53,54,53,54,53,54,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,87,88,88,88,88,2147483735,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,87,88,88,88,88,2147483735,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,1073741895,1073741896,1073741896,1073741896,1073741896,3221225543,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,33,34,
+33,34,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,83,84,33,34,
+33,34,33,34,33,34,35,36,33,34,33,34,33,34,33,34,33,34,33,34,33,34,35,36,33,34,33,34,33,34,
+49,50,49,50,49,50,51,52,49,50,49,50,49,50,49,50,49,50,49,50,49,50,51,52,49,50,49,50,49,50,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+</data>
+ </layer>
+</map>

+ 5 - 0
rpg/rpg-town-tiles.tsx

@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<tileset version="1.10" tiledversion="1.10.1" name="rpg-town-tiles" tilewidth="16" tileheight="16" tilecount="64" columns="8">
+ <grid orientation="orthogonal" width="8" height="8"/>
+ <image source="tiles.png" width="128" height="128"/>
+</tileset>

BIN
rpg/sprites.png


BIN
rpg/tiles.png


BIN
smolsmb/smolsmb-sprites.png


BIN
smolsmb/smolsmb-tiles.png