|
@@ -1,47 +1,50 @@
|
|
-# Setting
|
|
|
|
-TBD
|
|
|
|
|
|
+# Shmup: An Unnamed Project
|
|
|
|
+The primary goal of this is getting a robust Tiled-based toolchain to build large horizontal-shmup levels. Future projects will be able to use this workflow when building large maps in general.
|
|
|
|
|
|
-# World
|
|
|
|
-The player progresses from the beginning through different worlds to the center of the enemy empire.
|
|
|
|
|
|
+Level bosses will also be built out of tiles, which should allow for large megastructure bosses like the Gradius Big Core and Mothership.
|
|
|
|
|
|
-## Area 1 - Space
|
|
|
|
-### Boss - Big Core-like
|
|
|
|
-This boss behaves pretty close to Gradius' Big Core, and looks pretty similar too.
|
|
|
|
-
|
|
|
|
-## Area 2 - Enemy Defensive Front
|
|
|
|
-### Boss - Mothership
|
|
|
|
-Basically a bigger Big Core, using mostly the same tileset. Has mounted turrets.
|
|
|
|
|
|
+The art, powerups, enemies will likely just be curbed from Gradius and R-Type for now.
|
|
|
|
|
|
-## Area 3 - Enemy Staging Area
|
|
|
|
-## Area 4 - Enemy Home Base
|
|
|
|
-## Area 5 - Core
|
|
|
|
|
|
+## ToDo
|
|
|
|
+- Script to convert .tmx to map format
|
|
|
|
+- Either apply directly to `MAP` segment of .tic file, or write some sort of ingest script for the data
|
|
|
|
|
|
-# Guns - Lots of guns
|
|
|
|
-## Red Fire
|
|
|
|
|
|
+## Weapons
|
|
|
|
+### Red Fire
|
|
* Level 1: This is the normal gun you start with.
|
|
* Level 1: This is the normal gun you start with.
|
|
* Level 2: Spread shot forward and upward.
|
|
* Level 2: Spread shot forward and upward.
|
|
* Level 3: Spread shot forward, upward, downward.
|
|
* Level 3: Spread shot forward, upward, downward.
|
|
|
|
|
|
-## Blue Laser
|
|
|
|
|
|
+### Blue Laser
|
|
* Level 1: Small laser, consecutive enemy hits diminish power by 1/2
|
|
* Level 1: Small laser, consecutive enemy hits diminish power by 1/2
|
|
* Level 2: Medium laser, consecutive enemy hits diminish power by 1/4
|
|
* Level 2: Medium laser, consecutive enemy hits diminish power by 1/4
|
|
* Level 3: Screen-filling laser, full power full all hits
|
|
* Level 3: Screen-filling laser, full power full all hits
|
|
|
|
|
|
-## Green things
|
|
|
|
|
|
+### Green things
|
|
* Level 1: Single shot that moves toward one enemy
|
|
* Level 1: Single shot that moves toward one enemy
|
|
* Level 2: Double shot that moves toward two enemies
|
|
* Level 2: Double shot that moves toward two enemies
|
|
* Level 3: Double shot, but tramples through enemies
|
|
* Level 3: Double shot, but tramples through enemies
|
|
|
|
|
|
|
|
|
|
-Roguelite done right?
|
|
|
|
-Start powerful - enemies are powerful, but so is the player
|
|
|
|
-Increase replayability by strong gameplay loop, make player look forward to next run
|
|
|
|
|
|
+## Area 1 - Space
|
|
|
|
+### Boss - Big Core-like
|
|
|
|
+This boss behaves pretty close to Gradius' Big Core, and looks pretty similar too.
|
|
|
|
|
|
|
|
+## Area 2 - Enemy Defensive Front
|
|
|
|
+### Boss - Mothership
|
|
|
|
+Basically a bigger Big Core, using mostly the same tileset. Has mounted turrets.
|
|
|
|
|
|
|
|
+## Area 3 - Enemy Staging Area
|
|
|
|
+## Area 4 - Enemy Home Base
|
|
|
|
+## Area 5 - Core
|
|
|
|
|
|
-# Other various shmup stuff
|
|
|
|
|
|
+## Some other ideas
|
|
|
|
+- Roguelite?
|
|
|
|
+ - Start powerful - enemies are powerful, but so is the player
|
|
|
|
+ - Increase replayability by strong gameplay loop, make player look forward to next run
|
|
|
|
|
|
-## Sideline for DOS
|
|
|
|
|
|
+### Other various shmup stuff
|
|
|
|
+#### Sideline for DOS
|
|
3-button
|
|
3-button
|
|
|
|
|
|
Fire - autofire
|
|
Fire - autofire
|
|
@@ -63,22 +66,3 @@ Shots
|
|
90 degrees toward an enemy, even backward
|
|
90 degrees toward an enemy, even backward
|
|
Missile
|
|
Missile
|
|
Options
|
|
Options
|
|
-
|
|
|
|
-
|
|
|
|
-Shoot
|
|
|
|
-
|
|
|
|
-Change
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-https://shmups.system11.org/viewtopic.php?f=5&t=65435
|
|
|
|
-
|
|
|
|
-## Raiden
|
|
|
|
-* no speedups, is slow
|
|
|
|
-* fast bullets
|
|
|
|
-* enemies pop out of nowhere
|
|
|
|
-* shots lead you
|
|
|
|
-* hidden enemies with side scroll
|
|
|
|
-
|
|
|
|
-## In The Hunt
|
|
|
|
-basically Metal Slug: Submarine
|
|
|
|
-
|
|
|