Browse Source

cleaning up a bit

pixelbath 2 years ago
parent
commit
5ec6dbdc38
1 changed files with 23 additions and 17 deletions
  1. 23 17
      particles.lua

+ 23 - 17
particles.lua

@@ -8,14 +8,16 @@ x=96
 y=24
 y=24
 
 
 particles = {}
 particles = {}
-particletype = 'stars'
-local starcolors = { 1, 2, 13, 15}
+local starcolors = { 8, 9, 10, 11, 12 }
+local snowcolors = { 12, 13 }
+local raincolors = { 8, 9 } -- in order of depth, farthest to closest
+-- rain|snow|stars
+particletype = 'snow'
+
 -- numparticles = number of particles to show
 -- numparticles = number of particles to show
--- particletype = rain|snow|stars
-function particleinit(numparticles, type)
+function particleinit(numparticles)
 	-- initialize
 	-- initialize
 	particles = {}
 	particles = {}
-	particletype = type
 	for i = 0, numparticles do
 	for i = 0, numparticles do
 		table.insert(particles, {
 		table.insert(particles, {
 			x = math.random() * 240,
 			x = math.random() * 240,
@@ -35,16 +37,20 @@ function particleinit(numparticles, type)
 	end
 	end
 	if particletype == 'rain' then
 	if particletype == 'rain' then
 		for i = 1, #particles do
 		for i = 1, #particles do
-			particles[i].vel = math.random(3) + 1
-			if particles[i].vel > 2.5 then
-				particles[i].color = 8
+			particles[i].vel = math.random(4) + 1
+			particles[i].color = raincolors[1]
+			if particles[i].vel > 3.1 then
+				particles[i].color = raincolors[2]
 			end
 			end
 		end
 		end
 	end
 	end
 	if particletype == 'snow' then
 	if particletype == 'snow' then
 		for i = 1, #particles do
 		for i = 1, #particles do
-			particles[i].color = 15
+			particles[i].color = snowcolors[1]
 			particles[i].vel = math.random() + 0.2
 			particles[i].vel = math.random() + 0.2
+			if particles[i].vel > 0.8 then
+				particles[i].color = snowcolors[2]
+			end
 		end
 		end
 	end
 	end
 end
 end
@@ -54,10 +60,10 @@ function particleupdate()
 		for i = 1,#particles do
 		for i = 1,#particles do
 			local p = particles[i]
 			local p = particles[i]
 			if not p.twinkle then goto continueTwinkle end
 			if not p.twinkle then goto continueTwinkle end
-			::continueTwinkle::
 			if t % 15 == 0 and math.random() > 0.1 then
 			if t % 15 == 0 and math.random() > 0.1 then
 				p.color = starcolors[math.random(#starcolors)]
 				p.color = starcolors[math.random(#starcolors)]
 			end
 			end
+			::continueTwinkle::
 		end
 		end
 	end
 	end
 	if particletype == 'rain' then
 	if particletype == 'rain' then
@@ -66,7 +72,7 @@ function particleupdate()
 			if p.lasty and p.lasty > 136 then
 			if p.lasty and p.lasty > 136 then
 				p.y = 0
 				p.y = 0
 				p.lasty = 0
 				p.lasty = 0
-				p.x = math.random() * 240
+				p.x = math.random() * 260 - 10
 			end
 			end
 			p.lasty = p.y
 			p.lasty = p.y
 			p.lastx = p.x
 			p.lastx = p.x
@@ -80,7 +86,7 @@ function particleupdate()
 			if p.y and p.y > 136 then
 			if p.y and p.y > 136 then
 				p.y = 0
 				p.y = 0
 				p.lasty = 0
 				p.lasty = 0
-				p.x = math.random() * 240
+				p.x = math.random() * 260 - 10
 			end
 			end
 			p.x = p.x - (math.random() - 0.4)
 			p.x = p.x - (math.random() - 0.4)
 			p.y = p.y + p.vel
 			p.y = p.y + p.vel
@@ -103,7 +109,7 @@ function particledraw()
 end
 end
 
 
 -- init here for title screen
 -- init here for title screen
-particleinit(150, 'snow')
+particleinit(150)
 
 
 
 
 function TIC()
 function TIC()
@@ -113,12 +119,12 @@ function TIC()
 	if btn(2) then x=x-1 end
 	if btn(2) then x=x-1 end
 	if btn(3) then x=x+1 end
 	if btn(3) then x=x+1 end
 
 
-	cls(13)
-	spr(1+t%60//30*2,x,y,14,3,0,0,2,2)
-	print("HELLO WORLD!",84,84)
-
+	cls(0)
 	particleupdate()
 	particleupdate()
 	particledraw()
 	particledraw()
+
+	spr(1+t%60//30*2,x,y,14,3,0,0,2,2)
+	print("HELLO WORLD!",84,84)
 	
 	
 	t=t+1
 	t=t+1
 end
 end