| 
														
															@@ -7,8 +7,9 @@ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 -- script:  lua 
														 | 
														
														 | 
														
															 -- script:  lua 
														 | 
													
												
											
												
													
														| 
														 | 
														
															  
														 | 
														
														 | 
														
															  
														 | 
													
												
											
												
													
														| 
														 | 
														
															 t=0 
														 | 
														
														 | 
														
															 t=0 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-x=96 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-y=24 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+local player_fire_cooldown = 3 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+local player_bullet_speed = 5 
														 | 
													
												
											
												
													
														| 
														 | 
														
															  
														 | 
														
														 | 
														
															  
														 | 
													
												
											
												
													
														| 
														 | 
														
															 local player = { 
														 | 
														
														 | 
														
															 local player = { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	screenx=110, 
														 | 
														
														 | 
														
															 	screenx=110, 
														 | 
													
												
											
										
											
												
													
														 | 
														
															@@ -18,8 +19,10 @@ local player = { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	flip=0, 
														 | 
														
														 | 
														
															 	flip=0, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	cnt_run=0, 
														 | 
														
														 | 
														
															 	cnt_run=0, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	cnt_fire=0, 
														 | 
														
														 | 
														
															 	cnt_fire=0, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	cdn_fire=0, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	frames_run={258,260,262,260}, 
														 | 
														
														 | 
														
															 	frames_run={258,260,262,260}, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	frame_slide=266, 
														 | 
														
														 | 
														
															 	frame_slide=266, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	bullets={}, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 } 
														 | 
														
														 | 
														
															 } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															  
														 | 
														
														 | 
														
															  
														 | 
													
												
											
												
													
														| 
														 | 
														
															 function BOOT() 
														 | 
														
														 | 
														
															 function BOOT() 
														 | 
													
												
											
										
											
												
													
														 | 
														
															@@ -40,9 +43,14 @@ function update() 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 		is_running = true 
														 | 
														
														 | 
														
															 		is_running = true 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	end 
														 | 
														
														 | 
														
															 	end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	if btn(4) then 
														 | 
														
														 | 
														
															 	if btn(4) then 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-		player.cnt_fire = 10 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		if player.cdn_fire <= 0 then 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+			player.cnt_fire = 10 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+			player.cdn_fire = player_fire_cooldown 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+			spawn_bullet() 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	else 
														 | 
														
														 | 
														
															 	else 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 		player.cnt_fire = player.cnt_fire - 1 
														 | 
														
														 | 
														
															 		player.cnt_fire = player.cnt_fire - 1 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		player.cdn_fire = player.cdn_fire - 1 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	end 
														 | 
														
														 | 
														
															 	end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															  
														 | 
														
														 | 
														
															  
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	-- reset run counter if not pressing a button 
														 | 
														
														 | 
														
															 	-- reset run counter if not pressing a button 
														 | 
													
												
											
										
											
												
													
														 | 
														
															@@ -60,6 +68,30 @@ function update() 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 		player.spr = player.spr + 32 
														 | 
														
														 | 
														
															 		player.spr = player.spr + 32 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	end 
														 | 
														
														 | 
														
															 	end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															  
														 | 
														
														 | 
														
															  
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	for key, bullet in ipairs(player.bullets) do 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		player.bullets[key].x = bullet.x + bullet.spd 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		if bullet.x < -8 or bullet.x > 248 then 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+			table.remove(player.bullets, key) 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+function spawn_bullet() 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	local bullet_speed = player_bullet_speed 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	local bullet_x = player.screenx + 11 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	if player.flip == 1 then 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		bullet_speed = bullet_speed * -1 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		bullet_x = player.screenx 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	bullet = { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		x = bullet_x, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		y = player.screeny+7, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		spd = bullet_speed, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		spr = 286, 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	} 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	table.insert(player.bullets, bullet) 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 end 
														 | 
														
														 | 
														
															 end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															  
														 | 
														
														 | 
														
															  
														 | 
													
												
											
												
													
														| 
														 | 
														
															 function draw_player(colorkey) 
														 | 
														
														 | 
														
															 function draw_player(colorkey) 
														 | 
													
												
											
										
											
												
													
														 | 
														
															@@ -71,6 +103,11 @@ function draw_player(colorkey) 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 			spr(270, player.screenx+8, player.screeny+2, colorkey, 1, player.flip) 
														 | 
														
														 | 
														
															 			spr(270, player.screenx+8, player.screeny+2, colorkey, 1, player.flip) 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 		end 
														 | 
														
														 | 
														
															 		end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 	end 
														 | 
														
														 | 
														
															 	end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	-- draw bullets 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	for key, bullet in ipairs(player.bullets) do 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+		spr(bullet.spr, bullet.x, bullet.y, colorkey, 1) 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+	end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 end 
														 | 
														
														 | 
														
															 end 
														 | 
													
												
											
												
													
														| 
														 | 
														
															  
														 | 
														
														 | 
														
															  
														 | 
													
												
											
												
													
														| 
														 | 
														
															 function TIC() 
														 | 
														
														 | 
														
															 function TIC() 
														 |