|
@@ -7,24 +7,37 @@ For some reason, I chose to use 12x12 sprites for this implementation.
|
|
* 9x9 game board, 5 power points
|
|
* 9x9 game board, 5 power points
|
|
|
|
|
|
### Pieces - Light
|
|
### Pieces - Light
|
|
-* Wizard - fireball
|
|
|
|
-* Djinn - whirlwind
|
|
|
|
-* Phoenix - immolation
|
|
|
|
-* Unicorn - energy bolt
|
|
|
|
-* Golem - boulder
|
|
|
|
-* Valkyrie - magic spear
|
|
|
|
-* Archer - arrow
|
|
|
|
-* Knight - sword
|
|
|
|
|
|
+* Proj (fireball), Spell - Wizard
|
|
|
|
+* Aura (whirlwidn) - Djinn
|
|
|
|
+* Aura (immolation) - Phoenix
|
|
|
|
+* Proj (unibolt) - Unicorn
|
|
|
|
+* Proj (boulder) - Golem
|
|
|
|
+* Proj (spear) - Valkyrie
|
|
|
|
+* Proj (arrow) - Archer
|
|
|
|
+* Melee (sword) - Knight
|
|
|
|
|
|
### Pieces - Dark
|
|
### Pieces - Dark
|
|
-* Sorceress - lightning bolt
|
|
|
|
-* Dragon - fire breath
|
|
|
|
-* Shapeshifter - varies
|
|
|
|
-* Basilisk - eye beam
|
|
|
|
-* Troll - boulder
|
|
|
|
-* Banshee - scream
|
|
|
|
-* Manticore - quills
|
|
|
|
-* Goblin - club
|
|
|
|
|
|
+* Proj (lightning), Spell - Sorceress
|
|
|
|
+* Proj (fire), Flying - Dragon
|
|
|
|
+* ??? - Shapeshifter
|
|
|
|
+* Proj (petrify) - Basilisk
|
|
|
|
+* Proj (boulder) - Troll
|
|
|
|
+* Aura (scream) - Banshee
|
|
|
|
+* Proj (quills) - Manticore
|
|
|
|
+* Melee (club) - Goblin
|
|
|
|
+
|
|
|
|
+### Balance Issues
|
|
|
|
+One problem is the old Phoenix vs. Shapeshifter fight. Not only is the Shapeshifter a high-HP character, but this fight devolves to "who used Immolation slightly first" slugfest.
|
|
|
|
+
|
|
|
|
+Possible solutions:
|
|
|
|
+- One-frame delay on shapeshifter actions?
|
|
|
|
+- Shapeshifter has really low HP, forcing projectile engagements?
|
|
|
|
+
|
|
|
|
+Another is aura-based attacks in general; they're all centered around the piece that triggered them. The banshee has a cooldown-based AoE, and phoenix has triggered (+cooldown) AoE.
|
|
|
|
+
|
|
|
|
+Of the projectile-based creatures, the differentiating factors are: velocity and damage. Velocity can be problematic because of the ease of dodging. Movement speed of pieces should be a consideration for balance, because troll vs. unicorn is another huge issue.
|
|
|
|
+
|
|
|
|
+Tiers: high-powered pieces like dragon and unicorn move quickly and fire quickly; medium-tier pieces like basilisk and valkyrie move and fire medium-ly; low-tier have large tradoffs like manticore moving slowly with medium-speed quills, and archer doing the same.
|
|
|
|
|
|
## Media
|
|
## Media
|
|
![wip-01](sprites.png)
|
|
![wip-01](sprites.png)
|