|
@@ -0,0 +1,72 @@
|
|
|
|
+-- title: survivor
|
|
|
|
+-- author: pixelbath
|
|
|
|
+-- desc: a game where you try not to die
|
|
|
|
+
|
|
|
|
+local t = 0
|
|
|
|
+
|
|
|
|
+local p = {
|
|
|
|
+ x = 120, y = 68, hp = 1000,
|
|
|
|
+}
|
|
|
|
+local cam = {
|
|
|
|
+ x = 120, y = 68,
|
|
|
|
+}
|
|
|
|
+local enemies = {}
|
|
|
|
+local drops = {}
|
|
|
|
+function add_drop(x, y, t)
|
|
|
|
+ table.insert(enemies, {
|
|
|
|
+ x = x, y = y, type = t, dc = 0.25,
|
|
|
|
+ })
|
|
|
|
+end
|
|
|
|
+
|
|
|
|
+function spawn_enemy(x, y)
|
|
|
|
+ table.insert(enemies, {x=x, y=y,})
|
|
|
|
+end
|
|
|
|
+
|
|
|
|
+function kill_enemy(en)
|
|
|
|
+ -- TODO: check drop chance
|
|
|
|
+ if math.random() > en.dc then
|
|
|
|
+ add_drop(en.x, en.y, 0)
|
|
|
|
+ end
|
|
|
|
+ table.remove(enemies, en)
|
|
|
|
+end
|
|
|
|
+
|
|
|
|
+function draw_player()
|
|
|
|
+ rect(p.x + cam.x, p.y + cam.y, 8, 8, 5)
|
|
|
|
+end
|
|
|
|
+
|
|
|
|
+-- also update here to save a loop
|
|
|
|
+function draw_enemies()
|
|
|
|
+ for k, en in ipairs(enemies) do
|
|
|
|
+ rect(en.x, en.y, 8, 8, 3)
|
|
|
|
+
|
|
|
|
+ if en.x > p.x and en.x < p.x + 8 and en.y > p.y and en.y < p.y + 8 then
|
|
|
|
+ p.hp = p.hp - 1
|
|
|
|
+ else
|
|
|
|
+ -- TODO: trig
|
|
|
|
+ en.x = en.x
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+end
|
|
|
|
+
|
|
|
|
+for i=1,30 do
|
|
|
|
+ spawn_enemy(i * 20, 80)
|
|
|
|
+end
|
|
|
|
+
|
|
|
|
+function TIC()
|
|
|
|
+ if btn(0) then p.y = p.y - 1 end
|
|
|
|
+ if btn(1) then p.y = p.y + 1 end
|
|
|
|
+ if btn(2) then p.x = p.x - 1 end
|
|
|
|
+ if btn(3) then p.x = p.x + 1 end
|
|
|
|
+ cam.x = 120 - p.x
|
|
|
|
+ cam.y = 68 - p.y
|
|
|
|
+
|
|
|
|
+ cls(0)
|
|
|
|
+ draw_player()
|
|
|
|
+ draw_enemies()
|
|
|
|
+
|
|
|
|
+ print("hp: "..p.hp)
|
|
|
|
+end
|
|
|
|
+
|
|
|
|
+-- <PALETTE>
|
|
|
|
+-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
|
|
|
+-- </PALETTE>
|