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+-- title: atmos
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+-- author: pixelbath
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+-- desc: some atmospheric-type particle effects
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+
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+-- PARTICLE/VFX STUFF
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+particletype = 'rain' -- snow|rain|stars
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+particles = {}
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+local starcolors = { 9, 10, 11, 12}
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+t = 0
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+
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+function particleinit(numparticles)
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+ particles = {}
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+ if particletype == 'stars' then
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+ for i = 0, numparticles do
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+ table.insert(particles, {
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+ x = math.random() * 240,
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+ y = math.random() * 136,
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+ twinkle = math.random() > 0.49, -- randomly pick true/false
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+ color = starcolors[math.random(#starcolors)],
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+ t = 0,
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+ vel = 0,
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+ })
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+ end
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+ end
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+ if particletype == 'rain' or particletype == 'snow' then
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+ for i = 0, numparticles do
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+ table.insert(particles, {
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+ x = math.random() * 240,
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+ y = math.random() * 136,
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+ lastx = 0,
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+ lasty = -3,
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+ t = 0,
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+ vel = (math.random() * 3) + 1,
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+ })
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+ end
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+ end
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+end
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+
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+function particleupdate()
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+ if particletype == 'stars' then
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ if not p.twinkle then goto continueTwinkle end
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+ ::continueTwinkle::
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+ if t % 15 == 0 and math.random() > 0.1 then
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+ p.color = starcolors[math.random(#starcolors)]
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+ end
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+ end
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+ end
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+
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+ if particletype == 'rain' then
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ if p.lasty and p.lasty > 136 then
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+ p.y = 0
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+ p.lasty = 0
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+ p.color = 9
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+ p.x = math.random() * 240
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+ end
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+ p.lasty = p.y
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+ p.lastx = p.x
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+ p.y = p.y + p.vel
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+ end
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+ end
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+
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+ if particletype == 'snow' then
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ if p.y and p.y > 136 then
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+ p.y = 0
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+ p.lasty = 0
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+ p.color = 12
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+ p.x = math.random() * 240
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+ end
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+ p.x = p.x - (math.random() - 0.4)
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+ p.y = p.y + p.vel
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+ end
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+ end
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+end
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+
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+function particledraw()
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+ if particletype == 'rain' then
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ line(p.x, p.y, p.lastx, p.lasty, p.color)
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+ end
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+ else
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ pix(p.x, p.y, p.color)
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+ end
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+ end
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+end
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+
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+particleinit(100)
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+
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+function TIC()
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+ if btnp(4) then
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+ particletype='rain'
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+ particleinit(100)
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+ end
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+ if btnp(5) then
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+ particletype='stars'
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+ particleinit(80)
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+ end
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+ if btnp(6) then
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+ particletype='snow'
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+ particleinit(100)
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+ end
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+
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+ cls(0)
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+ particleupdate()
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+ particledraw()
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+ t = t + 1
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+end
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+
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+
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+-- <PALETTE>
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+-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
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+-- </PALETTE>
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