|  | @@ -13,6 +13,8 @@
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														|  |  seed=12345
 |  |  seed=12345
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														|  |  player={
 |  |  player={
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														|  |  	x=20, y=50,
 |  |  	x=20, y=50,
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														|  | 
 |  | +    vx=0, vy=0,
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														|  | 
 |  | +    speed=1.5,
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														|  |      inv=0,
 |  |      inv=0,
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														|  |      show=1,
 |  |      show=1,
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														|  |  	fire=0,
 |  |  	fire=0,
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														|  | @@ -219,7 +221,7 @@ function drawPlayer()
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														|  |                      local randFactor = math.random(10,100)
 |  |                      local randFactor = math.random(10,100)
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														|  |                      local spawnOffsetY = 1
 |  |                      local spawnOffsetY = 1
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														|  |  
 |  |  
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														|  | -                    local lineStart = math.random(player.x+20, 260)
 |  | 
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														|  | 
 |  | +                    local lineStart = math.random(player.x//1+20, 260)
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														|  |                      if player.gun_down then
 |  |                      if player.gun_down then
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														|  |                          spawnOffsetY = 18
 |  |                          spawnOffsetY = 18
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														|  |                          -- vulcan tilts downward so we get to do trig! yay!
 |  |                          -- vulcan tilts downward so we get to do trig! yay!
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														|  | @@ -337,26 +339,35 @@ function drawDebug()
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														|  |  end
 |  |  end
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														|  |  
 |  |  
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														|  |  function update()
 |  |  function update()
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														|  | -    if btn(0) then
 |  | 
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														|  | -        if player.y > 0 then
 |  | 
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														|  | -            player.y=player.y-2
 |  | 
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														|  | -        end
 |  | 
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														|  | 
 |  | +	player.vx = 0
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														|  | 
 |  | +	player.vy = 0
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														|  | 
 |  | +	if btn(0) then
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														|  | 
 |  | +		player.vy=-player.speed
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														|  |  	end
 |  |  	end
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														|  | -    if btn(1) then
 |  | 
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														|  | -        if player.y < 120 then
 |  | 
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														|  | -            player.y=player.y+2
 |  | 
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														|  | -        end
 |  | 
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														|  | 
 |  | +	if btn(1) then
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														|  | 
 |  | +		player.vy=player.speed
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														|  |  	end
 |  |  	end
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														|  | -    if btn(2) then
 |  | 
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														|  | -        if player.x > 1 then
 |  | 
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														|  | -            player.x=player.x-2
 |  | 
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														|  | -        end
 |  | 
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														|  | 
 |  | +	if btn(2) then
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														|  | 
 |  | +		player.vx=-player.speed
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														|  |  	end
 |  |  	end
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														|  |  	if btn(3) then
 |  |  	if btn(3) then
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														|  | -        if player.x < 216 then
 |  | 
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														|  | -            player.x=player.x+2
 |  | 
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														|  | -        end
 |  | 
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														|  | -    end
 |  | 
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														|  | 
 |  | +		player.vx=player.speed
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														|  | 
 |  | +	end
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														|  | 
 |  | +
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														|  | 
 |  | +    -- slow down diagonal movements
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														|  | 
 |  | +	if player.vx * player.vy ~= 0 then
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														|  | 
 |  | +		player.vx = player.vx * 0.707
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														|  | 
 |  | +		player.vy = player.vy * 0.707
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														|  | 
 |  | +	end
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														|  | 
 |  | +
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														|  | 
 |  | +	player.x = player.x + player.vx
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														|  | 
 |  | +	player.y = player.y + player.vy
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														|  | 
 |  | +
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														|  | 
 |  | +	if player.x < 5 then player.x = 5 end
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														|  | 
 |  | +	if player.x > 220 then player.x = 220 end
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														|  | 
 |  | +	if player.y < 5 then player.y = 5 end
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														|  | 
 |  | +	if player.y > 128 then player.y = 128 end
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														|  | 
 |  | +
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														|  |      -- A: fire main gun
 |  |      -- A: fire main gun
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														|  |      if btn(4) then
 |  |      if btn(4) then
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														|  |          if player.fire == 0 then
 |  |          if player.fire == 0 then
 |