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@@ -13,6 +13,8 @@
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seed=12345
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seed=12345
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player={
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player={
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x=20, y=50,
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x=20, y=50,
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+ vx=0, vy=0,
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+ speed=1.5,
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inv=0,
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inv=0,
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show=1,
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show=1,
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fire=0,
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fire=0,
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@@ -219,7 +221,7 @@ function drawPlayer()
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local randFactor = math.random(10,100)
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local randFactor = math.random(10,100)
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local spawnOffsetY = 1
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local spawnOffsetY = 1
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- local lineStart = math.random(player.x+20, 260)
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+ local lineStart = math.random(player.x//1+20, 260)
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if player.gun_down then
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if player.gun_down then
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spawnOffsetY = 18
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spawnOffsetY = 18
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-- vulcan tilts downward so we get to do trig! yay!
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-- vulcan tilts downward so we get to do trig! yay!
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@@ -337,26 +339,35 @@ function drawDebug()
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end
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end
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function update()
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function update()
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- if btn(0) then
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- if player.y > 0 then
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- player.y=player.y-2
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- end
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+ player.vx = 0
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+ player.vy = 0
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+ if btn(0) then
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+ player.vy=-player.speed
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end
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end
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- if btn(1) then
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- if player.y < 120 then
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- player.y=player.y+2
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- end
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+ if btn(1) then
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+ player.vy=player.speed
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end
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end
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- if btn(2) then
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- if player.x > 1 then
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- player.x=player.x-2
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- end
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+ if btn(2) then
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+ player.vx=-player.speed
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end
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end
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if btn(3) then
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if btn(3) then
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- if player.x < 216 then
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- player.x=player.x+2
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- end
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- end
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+ player.vx=player.speed
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+ end
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+
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+ -- slow down diagonal movements
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+ if player.vx * player.vy ~= 0 then
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+ player.vx = player.vx * 0.707
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+ player.vy = player.vy * 0.707
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+ end
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+
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+ player.x = player.x + player.vx
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+ player.y = player.y + player.vy
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+
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+ if player.x < 5 then player.x = 5 end
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+ if player.x > 220 then player.x = 220 end
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+ if player.y < 5 then player.y = 5 end
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+ if player.y > 128 then player.y = 128 end
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+
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-- A: fire main gun
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-- A: fire main gun
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if btn(4) then
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if btn(4) then
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if player.fire == 0 then
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if player.fire == 0 then
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