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@@ -0,0 +1,361 @@
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+-- title: miniblaster
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+-- author: pixelbath
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+-- desc: short description
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+-- site: website link
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+-- license: MIT License (change this to your license of choice)
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+-- version: 0.1
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+-- script: lua
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+
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+t=0
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+x=96
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+y=24
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+
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+entities={}
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+
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+walls={
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+ [1]=true,
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+ [2]=true,
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+ [16]=true
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+}
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+
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+config={
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+ coyote_time=3,
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+ jump_spd=2.2,
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+ walk_spd=1.0,
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+ slide_spd=2.0,
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+}
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+
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+player={
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+ x=96, y=24,
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+ vx=0, vy=0,
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+ gx=0, gy=0,
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+ is_jmp=false,
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+ flip=0,
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+ spr=256,
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+ w_spr={257,258,256},
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+ j_spr=259,
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+ w_spr_idx=0,
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+ w_timer=0,
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+ is_wlk=0,
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+ dir=0, -- 0=horizontal, 1=diagonal, 2=vertical
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+ slide_timer=-1,
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+ bullets={},
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+ coyote_timer=-1,
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+}
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+
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+debug={
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+ pline=0,
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+ px=2, py=2,
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+}
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+
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+function solid(x, y)
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+ return walls[mget((x)//8,(y)//8)]
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+end
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+
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+
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+function debug:print(msg)
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+ rect(self.px, self.py + (self.pline * 7), #msg * 4, 0, 1)
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+ print(msg, self.px, self.py + (self.pline * 7), 4, true, 1, true)
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+ self.pline = self.pline + 1
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+end
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+
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+function debug:draw()
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+ self.pline = 0
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+ -- draw player shoot direction
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+ if false then
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+ local dx, dy = player.x+4, player.y+4
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+ local dist = 100
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+ if player.flip == 1 then dist = -100 end
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+ if player.dir == 0 then
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+ dx = player.x + dist
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+ elseif player.dir == 1 then
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+ dx = player.x + dist
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+ dy = player.y - 100
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+ elseif player.dir == 2 then
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+ dy = player.y - 100
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+ end
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+ line(player.x+4, player.y+4, dx, dy, 1)
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+ end
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+
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+
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+ local mapx = player.x // 8
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+ local mapy = player.y // 8
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+ debug:print("player: "..player.x..", "..player.y)
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+ debug:print("map: "..mapx..", "..mapy..": "..mget(mapx, mapy))
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+
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+ -- controller
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+ local cont_x, cont_y = 2, 110
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+ rect(cont_x, cont_y, 10, 5, 0)
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+ line(cont_x+1, cont_y+2, cont_x+3, cont_y+2, 8)
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+ line(cont_x+2, cont_y+1, cont_x+2, cont_y+3, 8)
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+ pix(cont_x+6, cont_y+3, 8)
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+ pix(cont_x+8, cont_y+3, 8)
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+ pix(cont_x+6, cont_y+1, 8)
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+ pix(cont_x+8, cont_y+1, 8)
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+ if btn(0) then pix(cont_x+2, cont_y+1, 10) end
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+ if btn(1) then pix(cont_x+2, cont_y+3, 10) end
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+ if btn(2) then pix(cont_x+1, cont_y+2, 10) end
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+ if btn(3) then pix(cont_x+3, cont_y+2, 10) end
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+ if btn(4) then pix(cont_x+6, cont_y+3, 10) end
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+ if btn(5) then pix(cont_x+8, cont_y+3, 10) end
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+ if btn(6) then pix(cont_x+6, cont_y+1, 10) end
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+ if btn(7) then pix(cont_x+8, cont_y+1, 10) end
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+end
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+
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+function player:update()
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+ local dir_held = false
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+ local up_held = false
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+ if btn(0) then
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+ player.dir = 2
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+ up_held = true
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+ end
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+ -- left
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+ if btn(2) then
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+ player.vx = -config.walk_spd
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+ player.flip = 1
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+ dir_held = true
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+ if up_held then
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+ player.dir = 1
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+ else
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+ player.dir = 0
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+ end
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+ end
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+ -- right
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+ if btn(3) then
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+ player.vx = config.walk_spd
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+ player.flip = 0
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+ dir_held = true
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+ if up_held then
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+ player.dir = 1
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+ else
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+ player.dir = 0
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+ end
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+ end
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+
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+ -- down + jump to do a slide
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+ if btn(1) then
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+ -- slide
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+ if btnp(4) then
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+ if player.vy == 0 and player.slide_timer == -1 then
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+ player.slide_timer = 10
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+ player.vx = config.slide_spd
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+ if player.flip == 1 then player.vx = -config.slide_spd end
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+ player.is_wlk = false
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+ end
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+ end
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+ else
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+ -- jump
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+ if btn(4) then
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+ if (player.coyote_timer > 0 or player.vy==0) and not player.is_jmp then
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+ player.vy = -config.jump_spd
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+ player.is_wlk = 0
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+ player.is_jmp = true
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+ end
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+ else
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+ if player.is_jmp and player.vy <= 0 then
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+ player.vy = 0
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+ player.is_jmp = false
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+ end
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+ end
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+ end
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+
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+ if btnp(5) then
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+ player:spawnBullet()
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+ end
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+
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+ if player.slide_timer == -1 then
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+ player.vx = math.max(-1.5, math.min(1.5, player.vx))
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+ end
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+
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+
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+ -- set flag if walking, clamp if not
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+ if math.abs(player.vx) < 0.01 then
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+ player.vx = 0
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+ player.is_wlk = 0
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+ else
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+ player.is_wlk = 1
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+ end
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+
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+ if solid(player.x+player.vx,player.y+player.vy) or
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+ solid(player.x+4+player.vx,player.y+player.vy) or
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+ solid(player.x+player.vx,player.y+4+player.vy) or
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+ solid(player.x+4+player.vx,player.y+4+player.vy) then
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+ player.vx = 0
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+ end
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+
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+ if solid(player.x,player.y+8+player.vy) or
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+ solid(player.x+7,player.y+8+player.vy) then
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+ player.vy = 0
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+ else
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+ -- gravity, terminal velocity
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+ player.vy = math.min(6.0, player.vy + 0.12)
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+ player.spr = player.j_spr
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+ if not player.is_jmp and player.coyote_timer == -1 then
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+ player.coyote_timer = config.coyote_time
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+ elseif player.coyote_timer == 0 then
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+ -- do nothing
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+ else
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+ player.coyote_timer = player.coyote_timer - 1
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+ end
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+ end
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+
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+
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+ player.x = player.x + player.vx
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+ player.y = player.y + player.vy
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+
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+
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+ if not dir_held and player.slide_timer == -1 then
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+ player.vx = player.vx * 0.8
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+ end
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+
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+ -- ground fx
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+ if player.vy == 0 then
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+ -- do slidey stuff, otherwise walk
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+ if player.slide_timer > 0 then
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+ player.slide_timer = player.slide_timer - 1
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+ elseif player.slide_timer == 0 then
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+ player.vx = 0
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+ player.slide_timer = -1
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+ else
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+ if player.is_wlk == 1 then
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+ player.w_timer = player.w_timer + 1
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+ if player.w_timer > 5 then
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+ player.w_spr_idx = (player.w_spr_idx + 1) % 3 + 1
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+ player.spr = player.w_spr[player.w_spr_idx]
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+ player.w_timer = 0
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+ end
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+ else
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+ player.spr = 256
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+ end
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+ end
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+ player.coyote_timer = -1
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+ end
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+
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+ -- bulletsch
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+ for key, bullet in ipairs(player.bullets) do
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+ if bullet.x < -8 or bullet.x > 248 then
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+ table.remove(player.bullets, key)
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+ goto bullet_dead
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+ end
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+ if bullet.y < -8 or bullet.y > 144 then
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+ table.remove(player.bullets, key)
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+ goto bullet_dead
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+ end
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+ bullet.x = bullet.x + bullet.vx
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+ bullet.y = bullet.y + bullet.vy
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+ ::bullet_dead::
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+ end
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+end
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+
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+function player:spawnBullet()
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+ local testspd = 5
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+ local bx, by = self.x + 4, self.y + 4
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+ local lvx, lvy, dist = 0, 0, testspd
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+
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+ if self.flip == 1 then dist = -testspd end
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+ if self.dir == 0 then
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+ lvx = dist
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+ elseif self.dir == 1 then
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+ lvx = dist
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+ lvy = -math.abs(dist)
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+ elseif self.dir == 2 then
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+ lvy = -math.abs(dist)
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+ end
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+
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+ -- correct diagonal movements
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+ if lvx * lvy ~= 0 then
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+ lvx = lvx * 0.707
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+ lvy = lvy * 0.707
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+ end
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+
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+ table.insert(self.bullets, {
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+ x=bx, y=by, vx=lvx, vy=lvy,
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+ })
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+end
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+
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+function player:draw()
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+ spr(player.spr, player.x, player.y, 0,1, player.flip,0,1,1)
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+
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+ for key, bullet in ipairs(player.bullets) do
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+ circ(bullet.x, bullet.y, 1, 4)
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+ end
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+end
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+
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+function TIC()
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+
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+ cls(13)
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+ map()
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+ player:update()
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+ player:draw()
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+ debug:draw()
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+ t=t+1
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+end
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+
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+-- <TILES>
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+-- 001:ccccccccddddddddeeeeeeeeffffffff88e99e888e9889e8e988889e88888888
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+-- 002:dce88edcdc9e8edcdc89eedcdc889edcdc88eedcdc8e9edcdce98edcdc988edc
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+-- 004:00000000f00f0f0f00f000ff00000000000000000000000f000000000000000f
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+-- 005:00000000e000ddeefe0deeffff0eef0fff0eff0f0f0ef0f0fe0ef0f00e0f0f00
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+-- 006:00000000f0fff0fe0f000fff0000000f0000000f000000f00000000f000000f0
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+-- 007:00000000000ddeefe0deeff0f0eef0f0f0eff0f0f0ef0f00e0ef0f00e0f0f000
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+-- 008:e0000000ef000000e0f00000ff000000f0000000fff00000feff00000fefffff
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+-- 009:000000f000000ff000000fe00000f0f0000f0f00f000f0f0000f0f00fff0ff00
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+-- 010:0000000008089189800000080000000880000009000809088000000800000008
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+-- 011:000000000000000000000000000000000000000000000088000800f000000080
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+-- 016:dceeeccdedeeeedced88899ced888ffded88888ded88888dfe88888efffffffe
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+-- 020:000000000000000000000000000000f0000f000f000000f00f0fff0f00000000
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+-- 021:ff0ef000fe0e0f00ff0ff000f00f00000f0fff00f00feff0f000feff00000000
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+-- 022:0000000f0000000f0000000f00000f0f00f000f000000f0ffffff0ff00000000
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+-- 023:f0ef0000e0e0f000f0ff000000f00000f0fff00000feff00000fefff00000000
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+-- 024:000000000ddeeff0deeff00feef0f000eff0f000ef0f0000ef0f0000f0f00000
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+-- 025:00000000fff0fe00000fffe000000ff000000ff00000f0f000000fe00000f0e0
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+-- 026:0000010980000008000800080000000800000000000000080000000000000000
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+-- 027:f888881000000080000000000008808000000000000000800000000000000080
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+-- 032:2232232233333333132321211021121102102101101010100100000000000000
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+-- 033:2232222323233332322123121012112101010210001001001000000000000000
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+-- 034:0423433331121022312301112301301023102120213211003110102102220202
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+-- 035:3223443321221022001000111020201020102020100000002100102102220202
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+-- 036:3332243322121210110000002010202010101010100010000222022220012020
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+-- 037:3334234022011114111123030103013202131022001132121201011320202220
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+-- 048:01111111142244441c44cccc1322333314334444132233331211222201111111
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+-- 049:1111111144444444cccccccc3333333344444444333333332222222211111111
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+-- 050:1111111044442241cccc44c13333223144443341333322312222112111111110
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+-- 051:13c332211444443113c332211444443113c332211444443113c3322114444431
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+-- </TILES>
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+
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+-- <SPRITES>
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+-- 000:008558000085580008aaa80008aaaa8008a88a8008a80a8008aa8aa808880880
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+-- 001:008558000085580008aaa80008aaaa8008a88a808a800a808aa80aa888800880
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+-- 002:0085580000855800008aa80008aaa80008a8880008a8a80008aa8a8008888800
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+-- 003:008558000085580008aaa80008aaaa8008a88a8008aa8aa80888088000000000
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+-- </SPRITES>
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+
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+-- <MAP>
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+-- 005:000000200000000000000000000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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+-- 006:000000200000000010101000000000001010000000000000000020000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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+-- 007:000000200000000000000000000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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+-- 008:000000200000000000000000000000000000000000101010809020000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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+-- 009:000000200000000000000000000000000010000000000000819120000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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+-- 010:000000200040000000000000001010000000003040506070809020000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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+-- 011:000000203141000000100000000000000000003141516171819120000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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+-- 012:000000011010101010101010101010101010101010101010101001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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+-- </MAP>
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+
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+-- <WAVES>
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+-- 000:00000000ffffffff00000000ffffffff
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+-- 001:0123456789abcdeffedcba9876543210
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+-- 002:0123456789abcdef0123456789abcdef
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+-- </WAVES>
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+
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+-- <SFX>
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+-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
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+-- </SFX>
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+
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+-- <TRACKS>
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+-- 000:100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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+-- </TRACKS>
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+
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+-- <PALETTE>
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+-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
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+-- </PALETTE>
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+
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