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+# Bustin' makes me feel good
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+
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+## Elements
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+- City map - create a path, no backsies
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+ - Go to HQ to replenish:
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+ - Fallen crew
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+ - Traps
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+ - Go to flashing block to capture ghost
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+ - go to Driving
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+ - Ghosts (roamers) occasionally assemble to form Marshmelo Guy - can be stopped for $$$?, failure deducts $$$?
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+ - Can be interrupted by quickly laying bait before formation
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+ - "Drive" over ghosts (roamers) on map to freeze, then driving path sucks em up
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+ - Each roamer that makes it to Zuul increases PK by 100
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+- Driving
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+ - Suck up ghosts (roamers) if ghost sucking equipment is equipped
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+- Capture - success gives $$$, failure adds 300 PK
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+ - When time to bust:
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+ - Lay trap position
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+ - Position left guy
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+ - Position right guy
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+ - Fire streams
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+ - Move in
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+ - Fire trap
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+ - Failing causes PK meter to go up and incapacitate a crew member
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+- Game over
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+ - If player has less money than starting money when PK reaches 9999, immediate game over
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+ - Gatekeeper and keymaster join forces at Zuul, you have enough money, but you don't have two busters
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+ - You do get two busters into Zuul
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+- New Game+
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+ - If successful in finishing game, get a passcode/name / savegame to redo with ending money
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+## Tech Tree
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+### Cars
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+Each car is ranked in three categories.
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+ - Speed: The top speed and acceleration.
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+ - Capacity: How many items it can hold.
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+ - Drift: How far it slips when another car hits it.
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+
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+- Economy - $2000
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+ - Holds up to six tools. Very light. Slips a long way when hit.
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+- Hearse (canonical) - $4800
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+ - Holds up to nine tools. Medium weight. Slips some when
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+ hit.
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+- Common - $6000
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+ - Holds up to eleven tools. Heavy. Slips some when hit.
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+- Sportscar - $12000
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+ - Holds up to eight tools. Very heavy. Hardly slips at all when hit.
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+### Tools
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+- PK Energy Detector - $400 - Turns a city block blue when ghost activity going up (only works within 1 block radius) - ghost will be there if player goes when detected
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+- Marshmelo Sensor - $800 - Turns a city block white when melo attack detected (only works within 1 block radius)
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+- Image Intensifier - $800 - Makes ghosts easier to see when bustin
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+- Super PKE Detector - $1200 - Works same as regular PKE Detector, but for entire city at once
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+- Super Marshmelo Sensor - $2000 - Works same as regular Marshmelo Sensor, but for entire city at once
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+- Ghost Vacuum - $800 - Suck up ghosts while driving - provides cash (?)
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+- Ghost Bait - $400 - Attract ghosts and prevent melomang
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+- Ghost Trap - $500 - One _required_
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+- High Capacity Trap - $2500 - Can hold three ghosts
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+- Laser Confinement System - $8000 - Never empty traps again
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+- Super Ion Beam - $3000 - Beam energy lasts longer
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+- Ghost Paralysis System - $3500 - Makes ghosts slower and easier to catch
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+- Turbo Charger - $4500 - Makes car faster (maybe replace with a boost system)
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+- Super Ghost Vacuum - $3200 - Sucks at a longer range
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+
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