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bustin makes me feel good

pixelbath 5 months ago
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+# Bustin' makes me feel good
+
+## Elements
+- City map - create a path, no backsies
+    - Go to HQ to replenish:
+        - Fallen crew
+        - Traps
+    - Go to flashing block to capture ghost
+        - go to Driving
+    - Ghosts (roamers) occasionally assemble to form Marshmelo Guy - can be stopped for $$$?, failure deducts $$$?
+        - Can be interrupted by quickly laying bait before formation
+    - "Drive" over ghosts (roamers) on map to freeze, then driving path sucks em up
+        - Each roamer that makes it to Zuul increases PK by 100
+- Driving
+    - Suck up ghosts (roamers) if ghost sucking equipment is equipped
+- Capture - success gives $$$, failure adds 300 PK
+    - When time to bust:
+        - Lay trap position
+        - Position left guy
+        - Position right guy
+        - Fire streams
+        - Move in
+        - Fire trap
+    - Failing causes PK meter to go up and incapacitate a crew member
+- Game over
+    - If player has less money than starting money when PK reaches 9999, immediate game over
+    - Gatekeeper and keymaster join forces at Zuul, you have enough money, but you don't have two busters
+    - You do get two busters into Zuul
+- New Game+
+    - If successful in finishing game, get a passcode/name / savegame to redo with ending money
+## Tech Tree
+### Cars
+Each car is ranked in three categories.
+  - Speed: The top speed and acceleration.
+  - Capacity: How many items it can hold.
+  - Drift: How far it slips when another car hits it.
+
+- Economy - $2000
+    - Holds up to six tools. Very light. Slips a long way when hit.
+- Hearse (canonical) - $4800
+    - Holds up to nine tools. Medium weight. Slips some when 
+ hit.
+- Common - $6000
+    - Holds up to eleven tools. Heavy. Slips some when hit.
+- Sportscar - $12000
+    - Holds up to eight tools. Very heavy. Hardly slips at all when hit.
+### Tools
+- PK Energy Detector - $400 - Turns a city block blue when ghost activity going up (only works within 1 block radius) - ghost will be there if player goes when detected
+- Marshmelo Sensor - $800 - Turns a city block white when melo attack detected (only works within 1 block radius)
+- Image Intensifier - $800 - Makes ghosts easier to see when bustin
+- Super PKE Detector - $1200 - Works same as regular PKE Detector, but for entire city at once
+- Super Marshmelo Sensor - $2000 - Works same as regular Marshmelo Sensor, but for entire city at once
+- Ghost Vacuum - $800 - Suck up ghosts while driving - provides cash (?)
+- Ghost Bait - $400 - Attract ghosts and prevent melomang
+- Ghost Trap - $500 - One _required_
+- High Capacity Trap - $2500 - Can hold three ghosts
+- Laser Confinement System - $8000 - Never empty traps again
+- Super Ion Beam - $3000 - Beam energy lasts longer
+- Ghost Paralysis System - $3500 - Makes ghosts slower and easier to catch
+- Turbo Charger - $4500 - Makes car faster (maybe replace with a boost system)
+- Super Ghost Vacuum - $3200 - Sucks at a longer range
+