Browse Source

making cleaner

pixelbath 2 years ago
parent
commit
d9b6b86b03
1 changed files with 61 additions and 45 deletions
  1. 61 45
      blockbattle/blockbattle.lua

+ 61 - 45
blockbattle/blockbattle.lua

@@ -137,10 +137,25 @@ local pieces = {
 
 local board = {}
 
-local pieceType = 3
-local pieceRotation = 1
-local piece_x = 3
-local piece_y = 0
+local active_piece = {
+    type = 3,
+    rotation = 1,
+    x = 3, y = 0,
+}
+
+local rules = {
+    keyrepeat = 5,
+    das = 20,
+    are = 4,
+}
+
+local spriteIndexStart = 256
+local blockSize = 8
+
+local t_move = 0
+local is_move_pressed = false
+local is_das_triggered = false
+
 
 function init_board()
 	for y = 1, 20 do
@@ -151,58 +166,48 @@ function init_board()
 	end
 end
 
+function spawn_piece()
+
+end
+
 function draw_piece()
 	for y = 1, 4 do
         for x = 1, 4 do
-            local block = pieces[pieceType][pieceRotation][y][x]
+            local block = pieces[active_piece.type][active_piece.rotation][y][x]
             if block ~= 0 then
-                local blockSize = 8
-                local blockDrawSize = blockSize - 1
-                rect(
-                    (piece_x + x - 1) * blockSize,
-                    (piece_y + y - 1) * blockSize,
-                    blockDrawSize,
-                    blockDrawSize,
-					block
+                spr(
+                    spriteIndexStart + block, 
+                    (active_piece.x + x - 1) * blockSize,
+                    (active_piece.y + y - 1) * blockSize
                 )
             end
         end
     end
 end
 
-local factor_are = 4 -- piece spawn delay
-local factor_das = 20
-local factor_keyrepeat = 5
-local t_move = 0
-local is_move_pressed = false
-local is_das_triggered = false
-
 function hard_drop()
+    active_piece.type = active_piece.type + 1
+    if active_piece.type > 7 then active_piece.type = 1 end
 end
 function soft_drop()
-    piece_y = piece_y + 1
+    active_piece.y = active_piece.y + 1
 end
 function try_move_right()
-    piece_x = piece_x + 1
+    active_piece.x = active_piece.x + 1
 end
 function try_move_left()
-    piece_x = piece_x - 1
+    active_piece.x = active_piece.x - 1
 end
 
 function handle_input()
     is_move_pressed = false
-    if btn(0) then
+    if btnp(0) then
         hard_drop()
 	end
 	if btn(1) then
         is_move_pressed = true
         if t_move <= 0 then
-            if not is_das_triggered then
-                t_move = factor_das
-            else
-                t_move = factor_keyrepeat
-            end
-            is_das_triggered = true
+            t_move = rules.das
             soft_drop()
         end
 	end
@@ -210,9 +215,9 @@ function handle_input()
         is_move_pressed = true
         if t_move <= 0 then
             if not is_das_triggered then
-                t_move = factor_das
+                t_move = rules.das
             else
-                t_move = factor_keyrepeat
+                t_move = rules.keyrepeat
             end
             is_das_triggered = true
             try_move_left()
@@ -222,24 +227,24 @@ function handle_input()
         is_move_pressed = true
         if t_move <= 0 then
             if not is_das_triggered then
-                t_move = factor_das
+                t_move = rules.das
             else
-                t_move = factor_keyrepeat
+                t_move = rules.keyrepeat
             end
             is_das_triggered = true
             try_move_right()
         end
 	end
     if btnp(4) then
-        pieceRotation = pieceRotation - 1
-        if pieceRotation < 1 then
-            pieceRotation = #pieces[pieceType]
+        active_piece.rotation = active_piece.rotation - 1
+        if active_piece.rotation < 1 then
+            active_piece.rotation = #pieces[active_piece.type]
         end
     end
     if btnp(5) then
-        pieceRotation = pieceRotation + 1
-        if pieceRotation > #pieces[pieceType] then
-            pieceRotation = 1
+        active_piece.rotation = active_piece.rotation + 1
+        if active_piece.rotation > #pieces[active_piece.type] then
+            active_piece.rotation = 1
         end
     end
 
@@ -256,13 +261,24 @@ function TIC()
 
 	cls(0)
 	draw_piece()
-
-    print("is_move_pressed: " .. tostring(is_move_pressed), 0, 0)
-    print("is_das_triggered: " .. tostring(is_das_triggered), 0, 7)
-    print("t_move: " .. tostring(t_move), 0, 14)
 end
 
+-- <SPRITES>
+-- 001:bbbbbbbb9aaaaaab9aaaaaab9aaaaaab9aaaaaab9aaaaaab9aaaaaab89999999
+-- 002:8aaaaaaa8999999a8999999a8999999a8999999a8999999a8999999a88888888
+-- 003:4444444423333334233333342333333423333334233333342333333412222222
+-- 004:cccccccc2444444c2444444c2444444c2444444c2444444c2444444c12222222
+-- 005:55555555766666657666666576666665766666657666666576666665f7777777
+-- 006:ddddddddfeeeeeedfeeeeeedfeeeeeedfeeeeeedfeeeeeedfeeeeeedffffffff
+-- 007:3333333312222223122222231222222312222223122222231222222381111111
+-- 016:8bbbbbbb8abbbbba8aabbbaa8aaabaaa8aaa9aaa8aa999aa8a99999a88888888
+-- 017:f5555555f6555556f6655566f6665666f6667666f6677766f6777776ffffffff
+-- 018:0000000000044000004cc4000444cc4004444440004444000004400000000000
+-- 019:0aaaaaa0a000000aa000000aa000000aa000000aa000000aa000000a0aaaaaa0
+-- 020:0666666060000006600000066000000660000006600000066000000606666660
+-- </SPRITES>
+
 -- <PALETTE>
--- 000:140c1c44243430346d4e4a4e854c30346524d04648757161597dced27d2c8595a16daa2cd2aa996dc2cadad45edeeed6
+-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
 -- </PALETTE>