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@@ -94,7 +94,7 @@ map()
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--PALETTE STUFF
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local basepalette = {
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- 0x1a1c2c, 0x29366f, 0x3b5dc9, 0x493c2b, 0x5d275d, 0x38b764, 0xb13e53, 0x333c57, 0x41a6f6, 0xef7d57, 0x94b0c2, 0xa7f070, 0xe06f8b, 0x73eff7, 0xffcd75, 0xf4f4f4
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+ 0x1a1c2c, 0x29366f, 0x3b5dc9, 0x1a1c2c, 0x5d275d, 0x38b764, 0xb13e53, 0x333c57, 0x41a6f6, 0xef7d57, 0x94b0c2, 0xa7f070, 0xe06f8b, 0x73eff7, 0xffcd75, 0xf4f4f4
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}
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function pal(v)
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for i = 1, #basepalette do
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@@ -126,36 +126,39 @@ end
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-- PARTICLE/VFX STUFF
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waterlevel = 120 -- y coordinate of the water
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-particletype='rain' -- snow|rain|stars
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+particletype='snow' -- snow|rain|stars
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particles = {}
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local starcolors = { 1, 2, 13, 15}
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function particleinit(numparticles)
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+ -- initialize
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+ for i = 0, numparticles do
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+ table.insert(particles, {
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+ x = math.random() * 240,
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+ y = math.random() * 136,
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+ lastx = 0,
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+ lasty = 0,
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+ color = 2,
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+ t = 0,
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+ vel = 0,
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+ })
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+ end
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if particletype == 'stars' then
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- for i = 0, numparticles do
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- table.insert(particles, {
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- x = math.random() * 240,
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- y = math.random() * waterlevel,
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- twinkle = math.random() > 0.49, -- randomly pick true/false
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- color = starcolors[math.random(#starcolors)],
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- t = 0,
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- })
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- end
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- end
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- if particletype == 'rain' or particletype == 'snow' then
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- for i = 0, numparticles do
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- color = 2
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- if particletype == 'snow' then color=15 end
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- table.insert(particles, {
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- x = math.random() * 240,
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- y = math.random() * waterlevel,
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- lastx = 0,
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- lasty = -3,
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- color = 2,
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- t = 0,
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- vel = (math.random() * 3) + 1,
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- })
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+ for i = 1, #particles do
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+ particles[i].twinkle = math.random() > 0.49 -- randomly pick true/false
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+ particles[i].color = starcolors[math.random(#starcolors)]
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end
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end
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+ if particletype == 'rain' then
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+ for i = 1, #particles do
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+ particles[i].vel = math.random(3) + 1
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+ end
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+ end
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+ if particletype == 'snow' then
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+ for i = 1, #particles do
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+ particles[i].color = 15
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+ particles[i].vel = math.random() + 0.2
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+ end
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+ end
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end
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function particleupdate()
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@@ -181,7 +184,19 @@ function particleupdate()
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p.lastx = p.x
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p.y = p.y + p.vel
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end
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- end
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+ end
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+ if particletype == 'snow' then
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ if p.y and p.y > 136 then
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+ p.y = 0
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+ p.lasty = 0
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+ p.x = math.random() * 240
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+ end
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+ p.x = p.x + (math.random() - 0.5)
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+ p.y = p.y + p.vel
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+ end
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+ end
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end
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function particledraw()
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