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@@ -29,6 +29,16 @@ local grad_palettes = {
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{ 8, 9, 10, 11, 12 },
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}
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+local enemies = {}
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+
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+function add_enemy(en_type, xpos, ypos)
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+ table.insert(enemies, {
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+ x=xpos, y=ypos,
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+ type=en_type,
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+ t=0,
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+ })
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+end
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+
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function mod(a, b)
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return math.floor(a-(math.floor(a/b)*b))
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end
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@@ -118,6 +128,11 @@ function draw_bullets()
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end
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end
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+-- also handle powerups since they're colliders
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+function draw_enemies()
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+
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+end
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+
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function handle_input()
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player.vx = 0
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player.vy = 0
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