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# Dark
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# Dark
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Currently just called "Dark," this game is more a technical idea/demo rather than a fully-fledged gameplay concept.
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Currently just called "Dark," this game is more a technical idea/demo rather than a fully-fledged gameplay concept.
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-The idea is that by using mostly 1-bit sprites, we can get away with tons more animation and other effects that would be typically more constrained. To save even more space, I had this crazy idea of implementing basic dynamic lighting on top of the sprites themselves.
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+The idea is that by using mostly low-bpp sprites, we can get away with tons more animation and other effects that would be typically more constrained. To save even more space, I had this crazy idea of implementing basic dynamic lighting on top of the sprites themselves.
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## Specifications
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## Specifications
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The palette has reserved slots in 2-3 (red/orange), 14-16 (greys) for palette animation effects or additional lighting effects. Slot 1 is reserved for the 1-bit character animations.
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The palette has reserved slots in 2-3 (red/orange), 14-16 (greys) for palette animation effects or additional lighting effects. Slot 1 is reserved for the 1-bit character animations.
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## Image Encoder
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## Image Encoder
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The [`encode-image.py`](encode-image.py) script converts a Dark-paletted image into a compressed version that can be imported into TIC-80.
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The [`encode-image.py`](encode-image.py) script converts a Dark-paletted image into a compressed version that can be imported into TIC-80.
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+
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+## Media
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+v01 - started trying to draw lots of animation frames, quickly realized this wasn't the way to go:
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+
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+![v01](dark-v01.png)
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+
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+v02 - different concept: still high number of animation frames, but perhaps 2-bit with either baked in or dynamic lighting effects:
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+
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+![v02](dark-v02.png)
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