2 Commits 2373a0827f ... 188119d019

Author SHA1 Message Date
  pixelbath 188119d019 more archon stuff 8 months ago
  pixelbath f5b5625a32 found more dark media 8 months ago

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dark/README.md

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 # Dark
 Currently just called "Dark," this game is more a technical idea/demo rather than a fully-fledged gameplay concept.
 
-The idea is that by using mostly 1-bit sprites, we can get away with tons more animation and other effects that would be typically more constrained. To save even more space, I had this crazy idea of implementing basic dynamic lighting on top of the sprites themselves.
+The idea is that by using mostly low-bpp sprites, we can get away with tons more animation and other effects that would be typically more constrained. To save even more space, I had this crazy idea of implementing basic dynamic lighting on top of the sprites themselves.
 
 ## Specifications
 The palette has reserved slots in 2-3 (red/orange), 14-16 (greys) for palette animation effects or additional lighting effects. Slot 1 is reserved for the 1-bit character animations.
 
 ## Image Encoder
 The [`encode-image.py`](encode-image.py) script converts a Dark-paletted image into a compressed version that can be imported into TIC-80.
+
+## Media
+v01 - started trying to draw lots of animation frames, quickly realized this wasn't the way to go:
+
+![v01](dark-v01.png)
+
+v02 - different concept: still high number of animation frames, but perhaps 2-bit with either baked in or dynamic lighting effects:
+
+![v02](dark-v02.png)

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