-- title: fireworks test -- author: pixelbath -- desc: description -- script: lua t=0 color_fuse = {12,4} colors = { {3,2,1}, {7,6,5}, {11,10,9}, {15,14,13}, } seeds = {} function add_firework_seed(xpos) table.insert(seeds, { vel_y = -1 + (math.random() * -1), startx = math.random(240), color = math.random(3)+1, x = xpos, y = 136, }) end function fireworks_update() local delete_seeds = {} for i = 1, #seeds do local this_seed = seeds[i] this_seed.vel_y = this_seed.vel_y + 0.012 this_seed.y = this_seed.y + this_seed.vel_y pix(this_seed.x, this_seed.y, this_seed.color) -- reaching the apex if this_seed.vel_y > -0.1 then if math.random() > 10 * math.abs(this_seed.vel_y) then spawn_explosion(this_seed.x, this_seed.y, this_seed.color) table.insert(delete_seeds, i) end end end for i = #delete_seeds, 1, -1 do table.remove(seeds, delete_seeds[i]) end end function spawn_explosion(xpos, ypos, color) end add_firework_seed(50) function TIC() if btn(0) then y=y-1 end if btn(1) then y=y+1 end if btn(2) then x=x-1 end if btn(3) then x=x+1 end cls(0) fireworks_update() t=t+1 end -- -- 000:00000000ffffffff00000000ffffffff -- 001:0123456789abcdeffedcba9876543210 -- 002:0123456789abcdef0123456789abcdef -- -- -- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000 -- -- -- 000:1a1c2c610018da3038fa484ceec2612cce50108540083c2404366f042c79045dda1085fff4f4f42c0038690071a508b2 --