-- title: fireworks test
-- author: pixelbath
-- desc: description
-- script: lua
t=0
colors = {
{3,2,1},
{5,6,7},
{11,10,9},
{15,14,13},
{12,4,2}, -- fuse colors
}
seeds = {}
flashy_color = 1
fps = {
last_time = time(),
frames = 0,
val = 0,
}
-- basic todo:
-- seed
-- explosion shape
-- types:
-- willow - each star trails particles with low inertia
-- grains of wheat / candles - shooting upward, possibly at angles
-- rainbow chrysanthemums - red/white/blue spherical burst, ends with trail of sparks
-- orange peony - similar to mums, but no trail of sparks
-- peacock feather / dragonfly - lots of blue/orange with long tails
-- green bees - spherical burst, curving trajectories with long green tails
-- crossette - multiple large stars that burst into smaller stars with a loud crackling
-- falling leaves - stars twinkle and flutter down
function create_star(xpos, ypos, xvel, yvel, colorgroup)
local group = colorgroup or math.random(3)+1
local new_star = {
vel_x = xvel,
vel_y = yvel,
color = colors[group][1],
color_group = group,
x = xpos, y = ypos,
num_children = 0,
t = 0, det = 200,
shape = nil,
is_seed = false,
is_spark = false,
has_trail = false,
}
return new_star
end
function fireworks_update()
local delete_seeds = {}
for i = 1, #seeds do
local this_seed = seeds[i]
local will_delete = false
-- friction and gravity
this_seed.vel_y = this_seed.vel_y + 0.011
this_seed.x = this_seed.x + (this_seed.vel_x * 0.9)
this_seed.y = this_seed.y + (this_seed.vel_y * 0.9)
-- ways to remove particles
if this_seed.y > 136 then
will_delete = true
end
if this_seed.det > 0 and this_seed.t > this_seed.det then
spawn_explosion(this_seed)
will_delete = true
end
if this_seed.is_seed then
if this_seed.vel_y > -0.1 and math.random() > 10 * math.abs(this_seed.vel_y) then
spawn_explosion(this_seed)
will_delete = true
end
end
-- spawn a trail
if this_seed.is_seed then
local spark = create_star(this_seed.x, this_seed.y, math.random() * 0.5 - 0.25, math.random() * 0.5 - 0.25, 5)
spark.det = 12
spark.is_spark = true
table.insert(seeds, spark)
end
if this_seed.has_trail then
local spark = create_star(this_seed.x, this_seed.y, math.random() * 0.5 - 0.25, math.random() * 0.5 - 0.25, this_seed.color_group)
spark.det = 6
table.insert(seeds, spark)
end
-- color updates
if this_seed.det > 0 then
local perc = this_seed.t / this_seed.det
if perc > 0.3 then this_seed.color = colors[this_seed.color_group][2] end
if perc > 0.6 then this_seed.color = colors[this_seed.color_group][3] end
end
-- draw this guy
if not this_seed.is_seed then pix(this_seed.x, this_seed.y, this_seed.color) end
this_seed.t = this_seed.t + 1
if will_delete then table.insert(delete_seeds, i) end
end
for i = #delete_seeds, 1, -1 do
table.remove(seeds, delete_seeds[i])
end
end
function spawn_explosion(star)
if star.num_children == 0 then return end
if star.shape == nil then star.shape = 'peony' end
if star.shape == 'peony' then
local angle = 2 * math.pi / star.num_children
for i = 1, star.num_children do
local xvel = math.cos(angle * i) * ((math.random() * 0.7) + 0.05)
local yvel = math.sin(angle * i) * ((math.random() * 0.7) + 0.05)
local child_star = create_star(star.x, star.y, xvel, yvel, star.color_group)
child_star.det = math.random() * 30 + 50
child_star.has_trail = true
table.insert(seeds, child_star)
end
end
end
function TIC()
if btnp(4) then
local seed_yvel = -1 + (math.random() * -1)
local seed = create_star(math.random(240), 136, 0, seed_yvel)
seed.shape = 'peony'
seed.num_children = 150
seed.is_seed = true
table.insert(seeds, seed)
end
cls(0)
fireworks_update()
if t % 3 == 0 then flashy_color = math.floor(math.random(14)) + 1 end
print("WELL DONE!", 240/2-35, 10, 12, false, 1, false)
print("Time: 30:00", 240/2-26, 28, 12, false, 1, true)
print("Deaths: 10", 240/2-26, 36, 12, false, 1, true)
print("Cat memes: 25/25", 240/2-38, 44, 12, false, 1, true)
print("More motivational text!", 240/2-48, 60, flashy_color, false, 1, true)
print("Press A to continue", 240/2-42, 90, 12, false, 1, true)
print("Press B to go to the main menu", 240/2-58, 98, 12, false, 1, true)
local fps_val = 0
if (time()-fps.last_time <= 1000) then
fps.frames=fps.frames+1
else
fps.val=fps.frames
fps.frames = 0
fps.last_time = time()
end
print("fps: "..fps.val..", particles: "..#seeds, 2, 128, 12, false, 1, true)
t=t+1
end
--
-- 000:00000000ffffffff00000000ffffffff
-- 001:0123456789abcdeffedcba9876543210
-- 002:0123456789abcdef0123456789abcdef
--
--
-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
--
--
-- 000:000004610018da3038fa484ceec2612cce50108540083c2404366f042c79045dda1085fff4f4f42c0038690071a508b2
--