# Archon I used to play _Archon: The Light and the Dark_ on my Commodore 64 for hours against the computer when I was a kid. As an adult, I keep having ambitions to re- (or de-)make this game despite the numerous official remakes out there. For some reason, I chose to use 12x12 sprites for this implementation. ## Features * 9x9 game board, 5 power points * Light/dark cycle - Levels oscillate between 0-5 (0=extreme light, 5=extreme dark): * 0-1: light +1 * 2-3: neutral * 4-5: dark +1 ``` Light->Neutral #C1E4F7 - #A6B1B3 Neutral->Dark #A6B1B3 - #252250 ``` ### Spells * Shift Time - If used at peak, reverses cycle completely; otherwise, reverses current light/dark cycle ### Pieces - Light * Proj (fireball), Spell - Wizard * Aura (whirlwidn) - Djinn * Aura (immolation) - Phoenix * Proj (unibolt) - Unicorn * Proj (boulder) - Golem * Proj (spear) - Valkyrie * Proj (arrow) - Archer * Melee (sword) - Knight ### Pieces - Dark * Proj (lightning), Spell - Sorceress * Proj (fire), Flying - Dragon * ??? - Shapeshifter * Proj (petrify) - Basilisk * Proj (boulder) - Troll * Aura (scream) - Banshee * Proj (quills) - Manticore * Melee (club) - Goblin ### Balance Issues One problem is the old Phoenix vs. Shapeshifter fight. Not only is the Shapeshifter a high-HP character, but this fight devolves to "who used Immolation slightly first" slugfest. Possible solutions: - One-frame delay on shapeshifter actions? - Shapeshifter has really low HP, forcing projectile engagements? Another is aura-based attacks in general; they're all centered around the piece that triggered them. The banshee has a cooldown-based AoE, and phoenix has triggered (+cooldown) AoE. Of the projectile-based creatures, the differentiating factors are: velocity and damage. Velocity can be problematic because of the ease of dodging. Movement speed of pieces should be a consideration for balance, because troll vs. unicorn is another huge issue. Tiers: high-powered pieces like dragon and unicorn move quickly and fire quickly; medium-tier pieces like basilisk and valkyrie move and fire medium-ly; low-tier have large tradoffs like manticore moving slowly with medium-speed quills, and archer doing the same. ## Media ![wip-01](sprites.png)