# Einhänder Demake This was the first shmup game I played that was almost fully 3d, made by Squaresoft for the PlayStation. It's a pretty slick (and difficult) game, and I've always had fun never beating it. One day I started making some sprites, and I keep plugging them into a tiny shmup engine that I keep adding stuff to, so who knows? Maybe someday it'll turn into something playable. The goal for this project is to try and make a shmup with graphics that look less tile-based. ## Guns | Gun | Sprite:up | Sprite:down | Sprite:tween | Animation | Programming | | --- | --- | --- | --- | --- | --- | | Vulcan | x | x | | x | x | | Cannon | x | x | | x | x | | Spreader | x | x | | | | | Wasp | x | x | | | | | Grenade | x | x | | | | | Hedgehog | x | x | | | | | Blade | | | | | | | Juno? | | | | | | | Flash? | | | | | | | Mosquito?| | | | | | | Python? | | | | | | ## Enemies Only going to worry about Stage 1 enemies for now. - Schabe - basic police car - Sprite work done - Uhu (and variants) - police car with gunpod - Greif - sub-boss, hovering robot - Drache - boss, walking tank ## Media ![wip-01](wip-01.gif)