-- title: survivor -- author: pixelbath -- desc: a game where you try not to die local t = 0 local p = { x = 120, y = 68, hp = 1000, } local cam = { x = 120, y = 68, } local enemies = {} local drops = {} function add_drop(x, y, t) table.insert(enemies, { x = x, y = y, type = t, dc = 0.25, }) end function spawn_enemy(x, y) table.insert(enemies, {x=x, y=y,}) end function kill_enemy(en) -- TODO: check drop chance if math.random() > en.dc then add_drop(en.x, en.y, 0) end table.remove(enemies, en) end function draw_player() rect(p.x + cam.x, p.y + cam.y, 8, 8, 5) end -- also update here to save a loop function draw_enemies() for k, en in ipairs(enemies) do rect(en.x, en.y, 8, 8, 3) if en.x > p.x and en.x < p.x + 8 and en.y > p.y and en.y < p.y + 8 then p.hp = p.hp - 1 else -- TODO: trig en.x = en.x end end end for i=1,30 do spawn_enemy(i * 20, 80) end function TIC() if btn(0) then p.y = p.y - 1 end if btn(1) then p.y = p.y + 1 end if btn(2) then p.x = p.x - 1 end if btn(3) then p.x = p.x + 1 end cam.x = 120 - p.x cam.y = 68 - p.y cls(0) draw_player() draw_enemies() print("hp: "..p.hp) end -- -- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57 --