# Setting TBD # World The player progresses from the beginning through different worlds to the center of the enemy empire. ## Area 1 - Space ### Boss - Big Core-like This boss behaves pretty close to Gradius' Big Core, and looks pretty similar too. ## Area 2 - Enemy Defensive Front ### Boss - Mothership Basically a bigger Big Core, using mostly the same tileset. Has mounted turrets. ## Area 3 - Enemy Staging Area ## Area 4 - Enemy Home Base ## Area 5 - Core # Guns - Lots of guns ## Red Fire * Level 1: This is the normal gun you start with. * Level 2: Spread shot forward and upward. * Level 3: Spread shot forward, upward, downward. ## Blue Laser * Level 1: Small laser, consecutive enemy hits diminish power by 1/2 * Level 2: Medium laser, consecutive enemy hits diminish power by 1/4 * Level 3: Screen-filling laser, full power full all hits ## Green things * Level 1: Single shot that moves toward one enemy * Level 2: Double shot that moves toward two enemies * Level 3: Double shot, but tramples through enemies Roguelite done right? Start powerful - enemies are powerful, but so is the player Increase replayability by strong gameplay loop, make player look forward to next run # Other various shmup stuff ## Sideline for DOS 3-button Fire - autofire Bomb Change gunpods Forward Backward Front/back Follow movement Circle pods fire erratically 3 sec. invulnerability on player start shield - 3 hits, invulnerable after hit Shots normal pea shooter Grey 90 degrees toward an enemy, even backward Missile Options Shoot Change https://shmups.system11.org/viewtopic.php?f=5&t=65435 ## Raiden * no speedups, is slow * fast bullets * enemies pop out of nowhere * shots lead you * hidden enemies with side scroll ## In The Hunt basically Metal Slug: Submarine