The title comes from the dystopian existence of the "in-present" character in a cyberpunk dystopia. (S)he finds a portable game console (think: GBC) that contains one game: A Breath Away. It's both the title of the in-game handheld, and the idea that this game is the only respite the player's character could get.
Pile of wood Metal ingot Player Bunny Wolf Chicken
All ground tile types have a (very small) chance of containing a randomly chosen [thing (treasure/curse?)] when naturally occurring. Said "thing" is exposed when tilling the dirt or cutting the grass.
Health - starts at 3 hearts (6 health) FoodLevel - max of 20 FoodSaturation - max of FoodLevel, starts at FoodLevel FoodTickTimer - cycles of 80, at cycle health is +/- depending on saturation/starvation FoodExhaustionLevel - added to depending on action, when reaches 60 it resets and deducts one point from FoodSaturation Tiredness - Starts at 0 when starting or waking
The following actions generate exhaustion points for the player:
Treat the game like a reverse tamagotchi. The "player" in the game is the "virtual pet" that must have its basic food/bio/sensory stimulation/? needs met, or the game is "lost" (player is dead).
When the player is in the real world, they can receive emails on the computer (maybe in-game).
Maybe IRL they have to scrounge for food? Maybe it's hard to do and they have no combat, so it's fraught with danger. In this way, endless play can be gated through difficulty.
FoodLevel - max of 10 FoodTickTimer - cycles of 80 BioLevel - max of 10 BioTickTimer - increments by FoodLevel/5 (moves faster when full), cycles at 80 - if BioLevel is already at 10, increment BioOverflow BioOverflow - at max of 5, player gets stick (Game is exited, FoodLevel is set to 1, FoodTickTimer is reset, SicknessLevel is incremented) SicknessLevel - max of 20
Eating rotten food - FoodLevel increase half non-rotten amount, SicknessLevel incremented Eating normal food - FoodLevel increases by food value
These numbers will likely change based on mechanics:
Eating reduces Hunger by 50,000 to min of 0. sub-standard sources can give less. Eating also increases health proportionately.
Waste is reduced by going to the bathroom. Unfortunately, the game can't be used in there.