pixelbath f5b5625a32 found more dark media | 1 year ago | |
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README.md | 1 year ago | |
dark-v01.aseprite | 1 year ago | |
dark-v01.png | 1 year ago | |
dark-v02.aseprite | 1 year ago | |
dark-v02.png | 1 year ago | |
encode-image.py | 1 year ago | |
lighttest.lua | 1 year ago |
Currently just called "Dark," this game is more a technical idea/demo rather than a fully-fledged gameplay concept.
The idea is that by using mostly low-bpp sprites, we can get away with tons more animation and other effects that would be typically more constrained. To save even more space, I had this crazy idea of implementing basic dynamic lighting on top of the sprites themselves.
The palette has reserved slots in 2-3 (red/orange), 14-16 (greys) for palette animation effects or additional lighting effects. Slot 1 is reserved for the 1-bit character animations.
The encode-image.py
script converts a Dark-paletted image into a compressed version that can be imported into TIC-80.
v01 - started trying to draw lots of animation frames, quickly realized this wasn't the way to go:
v02 - different concept: still high number of animation frames, but perhaps 2-bit with either baked in or dynamic lighting effects: