A falling-blocks game where the pieces happen to have four blocks apiece. Originally intended for the Pokitto DIY handheld gaming system.
One special feature of this dueling-puzzle game is the ability to choose a character with different special abilities. Each character has for special abilities to choose from: Level 1, Level 2, Level 3, and Ultimate.
Abilities are used by collecting Power Spheres scattered through the playfield. If a player has more Power Spheres than are needed for a givel level, the highest full level is used. All Power Spheres are consumed when using any Special Ability.
While their powers are different, all characters share the same Ultimate ability: a total board wipe of all blocks and hard blocks.
A dimensional portal has opened, and out of it come several unnatural beings: the spider queen Arachna, the fire demon Ifthon, and the psychically-powered organ powered by pure hate: Brain...Guy.
The perverse nature of these evil creatures brings a reaction from the planet itself. Bending rock to its new will, Earth God is born as the protector of the natural order.
Made of living stone, this powerful behemoth is the living embodiment of the planet's hatred toward these abominations. Earth God relies on brute strength to pulverize his opponents.
What could be called an imp in classic literature, Ifthon is a being made purely of dark energy. While it's sneaky and mischevious, Ifthon tends to use its power more defensively.
Part spider, part human, all evil. Arachna is the queen of all spiders in her realm. She uses her arachnid abilities to paralyze opponents before summoning her spider swarm to bleed them dry.
It doesn't speak, so nobody knows what to call it before being crushed by its telekinetic abilities. Brain...Guy uses its pychic power to toy with opponents before happily obliterating them.
I started remaking this for TIC-80, but have not yet converted the higher-color mockups to Sweetie16.
Some TIC-80 sprites for testing pieces. Using 5x5 so I can fit a full-height well on screen:
Original mockup for Pokitto, which will need extensive rework. I'll have much more screen width to work with, and there's the double-well scenario to think about: