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- -- title: blockbattle
- -- author: pixelbath
- -- desc: a falling blocks game totally not inspired by anything previous
- -- script: lua
- local spriteIndexStart = 256
- local blockSize = 5
- local t = 0
- local t_move = 0
- local is_move_pressed = false
- local is_das_triggered = false
- -- i, o, j, l, t, s, z
- local pieces = {
- {
- {
- {0, 0, 0, 0},
- {1, 1, 1, 1},
- {0, 0, 0, 0},
- {0, 0, 0, 0},
- },
- {
- {0, 1, 0, 0},
- {0, 1, 0, 0},
- {0, 1, 0, 0},
- {0, 1, 0, 0},
- },
- },
- {
- {
- {0, 0, 0, 0},
- {0, 4, 4, 0},
- {0, 4, 4, 0},
- {0, 0, 0, 0},
- },
- },
- {
- {
- {0, 0, 0, 0},
- {2, 2, 2, 0},
- {0, 0, 2, 0},
- {0, 0, 0, 0},
- },
- {
- {0, 2, 0, 0},
- {0, 2, 0, 0},
- {2, 2, 0, 0},
- {0, 0, 0, 0},
- },
- {
- {2, 0, 0, 0},
- {2, 2, 2, 0},
- {0, 0, 0, 0},
- {0, 0, 0, 0},
- },
- {
- {0, 2, 2, 0},
- {0, 2, 0, 0},
- {0, 2, 0, 0},
- {0, 0, 0, 0},
- },
- },
- {
- {
- {0, 0, 0, 0},
- {3, 3, 3, 0},
- {3, 0, 0, 0},
- {0, 0, 0, 0},
- },
- {
- {0, 3, 0, 0},
- {0, 3, 0, 0},
- {0, 3, 3, 0},
- {0, 0, 0, 0},
- },
- {
- {0, 0, 3, 0},
- {3, 3, 3, 0},
- {0, 0, 0, 0},
- {0, 0, 0, 0},
- },
- {
- {3, 3, 0, 0},
- {0, 3, 0, 0},
- {0, 3, 0, 0},
- {0, 0, 0, 0},
- },
- },
- {
- {
- {0, 0, 0, 0},
- {5, 5, 5, 0},
- {0, 5, 0, 0},
- {0, 0, 0, 0},
- },
- {
- {0, 5, 0, 0},
- {0, 5, 5, 0},
- {0, 5, 0, 0},
- {0, 0, 0, 0},
- },
- {
- {0, 5, 0, 0},
- {5, 5, 5, 0},
- {0, 0, 0, 0},
- {0, 0, 0, 0},
- },
- {
- {0, 5, 0, 0},
- {5, 5, 0, 0},
- {0, 5, 0, 0},
- {0, 0, 0, 0},
- },
- },
- {
- {
- {0, 0, 0, 0},
- {0, 6, 6, 0},
- {6, 6, 0, 0},
- {0, 0, 0, 0},
- },
- {
- {6, 0, 0, 0},
- {6, 6, 0, 0},
- {0, 6, 0, 0},
- {0, 0, 0, 0},
- },
- },
- {
- {
- {0, 0, 0, 0},
- {7, 7, 0, 0},
- {0, 7, 7, 0},
- {0, 0, 0, 0},
- },
- {
- {0, 7, 0, 0},
- {7, 7, 0, 0},
- {7, 0, 0, 0},
- {0, 0, 0, 0},
- },
- },
- }
- local piece = {}
- local board = {}
- local game_state = {
- board = {},
- level = 1,
- piece_queue = {},
- piece_bag = {},
- update = nil,
- }
- local active_piece = {
- type = nil,
- rotation = 1,
- x = 3, y = 0,
- }
- local rules = {
- keyrepeat = 5,
- das = 20,
- are = 4,
- }
- -- gaiden, vs, single
- local options = {
- gametype = "gaiden",
- shared_queue = true,
- }
- function shuffle(x)
- for i = #x, 2, -1 do
- local j = math.random(i)
- x[i], x[j] = x[j], x[i]
- end
- end
- function fill_bag()
- -- just throw a bag of randomized pieces in it
- local new_bag = { 1, 2, 3, 4, 5, 6, 7 }
- shuffle(new_bag)
- for i = 1,7 do
- table.insert(game_state.piece_bag, new_bag[i])
- end
- end
- function init_board()
- for y = 1, 20 do
- board[y] = {}
- for x = 1, 10 do
- board[y][x] = 0
- end
- end
- end
- function spawn_piece()
- trace("spawn")
- if #game_state.piece_bag <= 4 then
- fill_bag()
- end
- active_piece = {
- type = game_state.piece_bag[1],
- rotation = 1,
- x = 3, y = 0,
- }
- table.remove(game_state.piece_bag, 1)
- end
- function hard_drop()
- for i=20,0,-1 do
- local tempy = active_piece.y + i
- if test_can_fit(active_piece.type, active_piece.x, tempy, active_piece.rotation) then
- return i
- end
- end
- return 0
- -- active_piece.rotation = 1
- -- active_piece.type = active_piece.type + 1
- -- if active_piece.type > 7 then active_piece.type = 1 end
- -- trace("hard_drop: new type: "..tostring(active_piece.type)..", rot="..tostring(active_piece.rotation))
- end
- function soft_drop()
- active_piece.y = active_piece.y + 1
- end
- function try_move_right()
- active_piece.x = active_piece.x + 1
- end
- function try_move_left()
- active_piece.x = active_piece.x - 1
- end
- function handle_input()
- is_move_pressed = false
- if btnp(0) then
- -- spawn_piece()
- hard_drop()
- end
- if btn(1) then
- is_move_pressed = true
- if t_move <= 0 then
- t_move = rules.das
- soft_drop()
- end
- end
- if btn(2) then
- is_move_pressed = true
- if t_move <= 0 then
- if not is_das_triggered then
- t_move = rules.das
- else
- t_move = rules.keyrepeat
- end
- is_das_triggered = true
- try_move_left()
- end
- end
- if btn(3) then
- is_move_pressed = true
- if t_move <= 0 then
- if not is_das_triggered then
- t_move = rules.das
- else
- t_move = rules.keyrepeat
- end
- is_das_triggered = true
- try_move_right()
- end
- end
- if btnp(4) then
- active_piece.rotation = active_piece.rotation - 1
- if active_piece.rotation < 1 then
- active_piece.rotation = #pieces[active_piece.type]
- end
- end
- if btnp(5) then
- active_piece.rotation = active_piece.rotation + 1
- if active_piece.rotation > #pieces[active_piece.type] then
- active_piece.rotation = 1
- end
- end
- if is_move_pressed then
- t_move = t_move - 1
- else
- t_move = -1
- is_das_triggered = false
- end
- end
- function draw_board(xpos, ypos)
- -- draw next pieces
- for i=1,3 do
- local ptype = game_state.piece_bag[i]
- draw_piece(200, 20 + (i * 20), ptype, 1)
- end
- end
- function draw_piece(xpos, ypos, ptype, rotation)
- for y = 1, 4 do
- for x = 1, 4 do
- local block = pieces[ptype][rotation][y][x]
- if block ~= 0 then
- spr(
- spriteIndexStart + block,
- (x - 1) * blockSize + xpos,
- (y - 1) * blockSize + ypos
- )
- end
- end
- end
- end
- -- BEGIN state updates
- function update_intro()
- if t == 30 then
- game_state.update = update_menu
- else
- print("intro " .. tostring(30-t))
- end
- end
- function update_menu()
- print("Press X to start")
- if btnp(5) then
- game_state.update = update_game
- init_board()
- fill_bag()
- spawn_piece()
- end
- end
- function update_game()
- handle_input()
- draw_board()
- draw_piece(active_piece.x * blockSize, active_piece.y * blockSize, active_piece.type, active_piece.rotation)
- end
- -- END state updates
- function test_can_fit(ptype, xpos, ypos, rotation)
- for y = 1, 4 do
- for x = 1, 4 do
- local block = pieces[ptype][rotation][y][x]
- if block ~= 0 then
- if ypos + y > 21 or ypos + y < 0 then return false end
- trace("yooo "..tostring(ypos))
- -- TODO: some nil reference here idk
- local cell = game_state.board[ypos + y - 1][xpos + x - 1]
- if cell ~= 0 then
- return false
- end
- end
- end
- end
- return true
- end
- function piece.move_left()
- local tempx = active_piece.x - 1
- if piece.test_can_fit(active_piece.type, tempx, active_piece.y, active_piece.rotation) then
- active_piece.x = tempx
- return true
- end
- return false
- end
- function piece.move_right()
- local tempx = active_piece.x + 1
- if piece.test_can_fit(active_piece.type, tempx, active_piece.y, active_piece.rotation) then
- active_piece.x = tempx
- return true
- end
- return false
- end
- function piece.soft_drop()
- local tempy = active_piece.y + 1
- if piece.test_can_fit(active_piece.type, active_piece.x, tempy, active_piece.rotation) then
- active_piece.y = tempy
- return true
- end
- return false
- end
- -- if return value is 0, piece should lock immediately
- function piece.test_hard_drop()
- for i=20,0,-1 do
- local tempy = active_piece.y + i
- if piece.test_can_fit(active_piece.type, active_piece.x, tempy, active_piece.rotation) then
- return i
- end
- end
- return 0
- end
- game_state.update = update_intro
- function TIC()
- cls(0)
-
- -- call our current state's update
- game_state.update()
- t = t + 1
- end
- -- <SPRITES>
- -- 001:bbbbc0009aaab0009aaab0009aaab00089999000000000000000000000000000
- -- 002:8aaab0008999a0008999a0008999a00088888000000000000000000000000000
- -- 003:4444c00023334000233340002333400012222000000000000000000000000000
- -- 004:3cccc0002444c0002444c0002444c00012222000000000000000000000000000
- -- 005:55554000766650007666500076665000f7777000000000000000000000000000
- -- 006:ddddc000feeed000feeed000feeed000fffff000000000000000000000000000
- -- 007:3333400012223000122230001222300081111000000000000000000000000000
- -- 016:8bbbb0008abba0008a99a0008999900088888000000000000000000000000000
- -- 017:f5555000f6556000f6776000f7777000fffff000000000000000000000000000
- -- 018:0aaa0000a000a000a000a000a000a0000aaa0000000000000000000000000000
- -- 019:0666000060006000600060006000600006660000000000000000000000000000
- -- 020:000000000bc000000abbc0000aaabbc00aaaaff00aaff0000ff0000000000000
- -- 021:0000000005400000065540000666554006666ff0066ff0000ff0000000000000
- -- 022:0000000000044000004cc4000444cc4004444440004444000004400000000000
- -- </SPRITES>
- -- <PALETTE>
- -- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
- -- </PALETTE>
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