The primary goal of this is getting a robust Tiled-based toolchain to build large horizontal-shmup levels. Future projects will be able to use this workflow when building large maps in general.
Level bosses will also be built out of tiles, which should allow for large megastructure bosses like the Gradius Big Core and Mothership.
The art, powerups, enemies will likely just be curbed from Gradius and R-Type for now.
MAP
segment of .tic file, or write some sort of ingest script for the dataThis boss behaves pretty close to Gradius' Big Core, and looks pretty similar too.
Basically a bigger Big Core, using mostly the same tileset. Has mounted turrets.
3-button
Fire - autofire Bomb Change gunpods
Forward
Backward
Front/back
Follow movement
Circle
pods fire erratically
3 sec. invulnerability on player start
shield - 3 hits, invulnerable after hit Shots
normal pea shooter
Grey
90 degrees toward an enemy, even backward
Missile
Options