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- -- title: Alter Ego (WIP)
- -- author: ORIGINAL ZX SPECTRUM GAME BY DENIS GRACHEV
- -- NES CONVERSION BY SHIRU
- -- NES MUSIC BY RICHARD "KULOR" ARMIJO
- -- TIC-80 CONVERSION BY KYUCHUMIMO AND PIXELBATH
- -- desc: My first TIC-80 program
- --WARNING: Saved on TIC-80 0.80.xxxx beta. Music doesn't work on previous versions.
- --CHANGELOG:
- --201120 - pixelbath joined the project. Code optimization: 26473 to 21757 bytes. Changelog moved to tic80.com/play?cart=1420
- --INFO:
- --https://tic80.com/play?cart=1420
- --https://www.youtube.com/watch?v=O3uOHAvlsN8
- --http://www.retrosouls.net/?page_id=614
- -- script: lua
- --VARIABLES
- --climb
- c=0
- --sprite flip
- f=0
- --lives
- l=5
- --LEVEL (DEFAULT=0)
- m=0
- --pixels (KEEP AWAY FROM 0)
- px=0
- aepx=0
- --swap
- s=0
- --EVENT TIMER
- et=nil
- --GLOBAL TIMER
- t=0
- --bridge animation trigger
- btrig=0
- --FALL TRIGGER
- ftrig=0
- --PAUSE TRIGGER
- ptrig=0
- --SWAP TRIGGER
- strig=0
- --ALTER EGO mirroring (0=H,1=V)
- aeo=0
- --HERO animation ticks
- anix=0
- aniy=0
- --HERO X position
- animx=0
- --HERO Y position
- animy=0
- --ALTER EGO X position
- aex=0
- --ALTER EGO Y position
- aey=0
- --palette RGB value
- v=0
- options = {
- music = true,
- debug = true,
- }
- leveldata = {
- { name='title' },
- { name='hello world', s=2, px=3, aepx=0, aeo=0, animx=21, animy=3 },
- { name='promenade', s=2, px=8, aepx=0, aeo=0, animx=5, animy=3 },
- { name='broken bridge', s=0, px=8, aepx=0, aeo=0, animx=11, animy=3 },
- { name='phantom pixels', s=3, px=2, aepx=4, aeo=0, animx=14, animy=3 },
- { name='another phantom', s=4, px=13, aepx=0, aeo=1, animx=3, animy=10 },
- { name='skulls lair', s=2, px=14, aepx=0, aeo=0, animx=17, animy=13 },
- { name='abracadabra', s=2, px=6, aepx=6, aeo=0, animx=9, animy=10 },
- { name='vertical illusions', s=8, px=10, aepx=0, aeo=1, animx=4, animy=9 },
- { name='mirrors', s=2, px=4, aepx=3, aeo=0, animx=26, animy=11 },
- { name='16 pixels', s=4, px=16, aepx=0, aeo=0, animx=5, animy=9 },
- { name='perfect reflect', s=1, px=16, aepx=0, aeo=0, animx=15, animy=10 },
- { name='icelands', s=3, px=5, aepx=3, aeo=0, animx=15, animy=9 },
- { name='midnight', s=2, px=5, aepx=0, aeo=0, animx=23, animy=12 },
- { name='alone skull', s=3, px=3, aepx=2, aeo=0, animx=15, animy=2 },
- { name='made in heaven', s=5, px=9, aepx=6, aeo=1, animx=4, animy=4 },
- { name='underwater', s=2, px=3, aepx=5, aeo=0, animx=2, animy=9 },
- { name='zupapixels', s=9, px=8, aepx=1, aeo=0, animx=3, animy=2 },
- { name='skullopedia', s=4, px=12, aepx=0, aeo=0, animx=7, animy=12 },
- { name='after the war', s=3, px=8, aepx=0, aeo=1, animx=3, animy=2 },
- { name='vuris knvartirus', s=6, px=11, aepx=0, aeo=0, animx=24, animy=13 },
- { name='the end', s=143, px=-255, aepx=-255, aeo=0, animx=-1, animy=-2 },
- }
- cls()
- map()
- --PALETTE STUFF
- local basepalette = {
- 0x1a1c2c, 0x29366f, 0x3b5dc9, 0x1a1c2c, 0x5d275d, 0x38b764, 0xb13e53, 0x333c57, 0x41a6f6, 0xef7d57, 0x94b0c2, 0xa7f070, 0xe06f8b, 0x73eff7, 0xffcd75, 0xf4f4f4
- }
- function pal(v)
- for i = 1, #basepalette do
- local offset, color = i-1, basepalette[i]
- poke(0x3fc0+(offset*3), ((color//65536) * v))
- poke(0x3fc1+(offset*3), ((color//256)%256) * v)
- poke(0x3fc2+(offset*3), (color%256) * v)
- end
- end
- function fade_out(et)
- if t==(et+(2.1*60)) then
- if mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8)==6 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==151 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==152 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==153 then music() end
- return pal(1)
- end
- if t==(et+(2.2*60)) then return pal(0.75) end
- if t==(et+(2.3*60)) then return pal(0.5) end
- if t==(et+(2.4*60)) then return pal(0.25) end
- if t==(et+(2.5*60)) then return pal(0) end
- end
- function fade_in(et)
- if t==(et+(0*60)+1) then return pal(0) end
- if t==(et+(0.1*60)) then return pal(0.25) end
- if t==(et+(0.2*60)) then return pal(0.5) end
- if t==(et+(0.3*60)) then return pal(0.75) end
- if t==(et+(0.4*60)) then return pal(1) end
- end
- -- PARTICLE/VFX STUFF
- particles = {}
- particletype = 'stars'
- local starcolors = { 1, 2, 13, 15}
- -- numparticles = number of particles to show
- -- particletype = rain|snow|stars
- function particleinit(numparticles, type)
- -- initialize
- particles = {}
- particletype = type
- for i = 0, numparticles do
- table.insert(particles, {
- x = math.random() * 240,
- y = math.random() * 136,
- lastx = 0,
- lasty = 0,
- color = 2,
- t = 0,
- vel = 0,
- })
- end
- if particletype == 'stars' then
- for i = 1, #particles do
- particles[i].twinkle = math.random() > 0.49 -- randomly pick true/false
- particles[i].color = starcolors[math.random(#starcolors)]
- end
- end
- if particletype == 'rain' then
- for i = 1, #particles do
- particles[i].vel = math.random(3) + 1
- if particles[i].vel > 2.5 then
- particles[i].color = 8
- end
- end
- end
- if particletype == 'snow' then
- for i = 1, #particles do
- particles[i].color = 15
- particles[i].vel = math.random() + 0.2
- end
- end
- end
- function particleupdate()
- if particletype == 'stars' then
- for i = 1,#particles do
- local p = particles[i]
- if not p.twinkle then goto continueTwinkle end
- ::continueTwinkle::
- if t % 15 == 0 and math.random() > 0.1 then
- p.color = starcolors[math.random(#starcolors)]
- end
- end
- end
- if particletype == 'rain' then
- for i = 1,#particles do
- local p = particles[i]
- if p.lasty and p.lasty > 136 then
- p.y = 0
- p.lasty = 0
- p.x = math.random() * 240
- end
- p.lasty = p.y
- p.lastx = p.x
- p.x = p.x - p.vel / 5
- p.y = p.y + p.vel * 1.5
- end
- end
- if particletype == 'snow' then
- for i = 1,#particles do
- local p = particles[i]
- if p.y and p.y > 136 then
- p.y = 0
- p.lasty = 0
- p.x = math.random() * 240
- end
- p.x = p.x - (math.random() - 0.4)
- p.y = p.y + p.vel
- end
- end
- end
- function particledraw()
- if (particletype == 'rain') then
- for i = 1,#particles do
- local p = particles[i]
- line(p.x, p.y, p.lastx, p.lasty, p.color)
- end
- return
- end
- for i = 1,#particles do
- local p = particles[i]
- pix(p.x, p.y, p.color)
- end
- end
- -- init here for title screen
- particleinit(150, 'stars')
- --(shx: Xpos, shy: Ypos, shf: flip, sht: timer) CHECK THIS
- function skullh(shx,shy,shf,sht)
- --local shx
- --local shy
- --local sht
- --local shf
- if mget((30*m%240)+((shx-8)//8),(17*(m//8))+((shy+8)//8))==0 or mget((30*m%240)+((shx+8)//8),(17*(m//8))+((shy+8)//8))==0 then
- if shf==0 then shf=1 else shf=0 end
- --sht=0
- spr(288+t%16//4,(shx*8)+(sht//8),(shy*8),0,1,shf,0,1,2)
- else
- --sht=sht+1
- spr(288+t%16//4,(shx*8)-(sht//8),(shy*8),0,1,shf,0,1,2)
- end
-
- if (animx*8+(anix//10))==shx*8 and ((animy*8+(aniy//10))+8)==(shy*8)+8 then
- ftrig=0
- l=l-1
- sfx(56,45,-2,0)
- t=0
- level(m)
- end
-
- --SCREEN SKULL SPR POSITION DEBUG
- --print(shx*8,22,24)
- --print((shy*8)+8,22,30)
- end
- --LEVEL PROPERTIES (ANIMX/Y LIMITS(1-28,1-14))
- function level(m)
- -- reset level data
- sync (0,0, false)
- c=0
- f=0
- px=nil
- aepx=nil
- anix=0
- aniy=0
- et=-255
- strig=0
- ftrig=0
- t=0
- -- switch particles
- if m==1 then particleinit(150, 'stars') end
- if m>=2 and m<12 then particleinit(120, 'rain') end
- if m>=12 then particleinit(180, 'snow') end
- if m==22 then particleinit(150, 'stars') end
- if m > 0 then
- local data = leveldata[m]
- s = data.s
- px = data.px
- aepx = data.aepx
- aeo = data.aeo
- animx = data.animx
- animy = data.animy
- end
- --END
- if m==22 then
- l=143
- s=143
- mset((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+((animy*8+(aniy//10))//8),1)
- mset(((30*m%240)+(animx*8+(anix//10))//8)-1,(17*(m//8))+((animy*8+(aniy//10))//8)+1,1)
- mset((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+((animy*8+(aniy//10))//8)+2,1)
- mset(((30*m%240)+(animx*8+(anix//10))//8)+1,(17*(m//8))+((animy*8+(aniy//10))//8)+1,1)
- end
- end
- level(m)
- function TIC()
- --MUSIC (For loop use t%(spd*rows*#patterns used)==0)
- if options.music then
- --TITLE SCREEN
- if m==1 and t==0 then music(0,-1,-1,false) end
- --LEVELS 1-10
- if m>=2 and m<=11 and t==0 then music(1,-1,-1,false) end
- --LEVELS 11-21
- if m>=12 and m<=21 and t==0 then music(2,-1,-1,false) end
- --LEVELS 21-???
- if m>=22 and t==0 then music(3) end
- end
- --TIMER
- if ptrig==0 then t=t+1 end
- --CREDITS
- if m==0 then
- map(0,0,30,17)
- if options.debug then
- print(t,0,0,15,true,1,true)
- print(et,0,6,15,true,1,true)
- end
- fade_in(0)
- if t==(3*60) or keyp(50) then
- et=t
- t=180
- end
- if t>(et+(3*60)) and et>=0 then
- m=m+1
- t=0
- et=-255
- else
- fade_out(et)
- return
- end
- end
-
- --TITLE SCREEN
- if m==1 then
- l=5
- --REMAP
- cls()
- particleupdate()
- particledraw()
- map(30*m%270,17*((m-1)//8),30,17,0,0,0,1)
- fade_in(0)
-
- if t<0.4*60 then return end
- if options.debug then
- print("DEBUG: Press X/A and Y/S to switch levels",8,131)
- print(et,0,0,15,true,1,true)
- end
- if keyp(50) and et<=0 then
- music()
- sfx(51,43,-1,0,15)
- et=t
- end
- if t>(et+(3*60)) and et>=0 then
- m=m+1
- level(m)
- else
- fade_out(et)
- return
- end
- end
- --LEVEL DISPLAY
- if m>1 then
- fade_in(0)
- --REMAP
- cls()
- if ptrig==0 then
- particleupdate()
- end
- particledraw()
- rect(0,0,240,8,0)
- map(30*m%240,17*(m//8),30,17,0,0,0,1,
- function(tile)
- if tile>=80 and tile<=111 and anix==0 and aniy==0 and px==0 and aepx==0 then
- return tile*(t%38//19)
- end
- if tile==6 or tile==22 or tile==38 or tile==54 then
- return tile+(t%38//19)
- else
- if tile~=6 and tile~=22 and tile~=38 and tile~=54 and not (tile>=64 and tile<=79) then return tile end
- end
- end
- )
- --PIXELS DISPLAY
- map(30*m%240,17*(m//8),30,17,0,0,0,1,
- function(tile)
- if tile==64 or tile==72 then
- return tile+(t%20//2.5)
- end
- if tile==65 or tile==73 then
- return tile+(((t+2.5)%20//2.5)-1)
- end
- if tile==66 or tile==74 then
- return tile+(((t+5)%20//2.5)-2)
- end
- if tile==67 or tile==75 then
- return tile+(((t+7.5)%20//2.5)-3)
- end
- if tile==68 or tile==76 then
- return tile+(((t+10)%20//2.5)-4)
- end
- if tile==69 or tile==77 then
- return tile+(((t+12.5)%20//2.5)-5)
- end
- if tile==70 or tile==78 then
- return tile+(((t+15)%20//2.5)-6)
- end
- if tile==71 or tile==79 then
- return tile+(((t+17.5)%20//2.5)-7)
- end
- end
- )
- --SKULLH LIMITS(1-28,1-14)
- --skullh(12,10,0,0)
- --if btn(5) then skullh(25,3,0,0) end
- --skullh(20,6,0,0)
- --LEVEL CLEAR
- if px==0 and aepx==0 and anix==0 and aniy==0 then
- if et<0 then
- sfx(52,36,90,0)
- for i=0,29 do
- mset((30*m%240)+i,(17*(m//8)),0)
- end
- mset((30*m%240)+10,(17*(m//8)),91)
- mset((30*m%240)+11,(17*(m//8)),84)
- mset((30*m%240)+12,(17*(m//8)),101)
- mset((30*m%240)+13,(17*(m//8)),84)
- mset((30*m%240)+14,(17*(m//8)),91)
- mset((30*m%240)+16,(17*(m//8)),82)
- mset((30*m%240)+17,(17*(m//8)),91)
- mset((30*m%240)+18,(17*(m//8)),84)
- mset((30*m%240)+19,(17*(m//8)),80)
- mset((30*m%240)+20,(17*(m//8)),97)
- et=t
- end
- if et>0 then
- spr(257+(f*3),animx*8+(anix//10),animy*8+(aniy//10),0,1,f,0,1,2)
- spr(265,aex,aey,0,1,0,0,1,2)
- fade_out(et)
- end
- if t<et+(3*60) then
- return end
- m=m+1
- t=1
- level(m)
- end
- --STATUS DISPLAY
- mset((30*m%240)+3,(17*(m//8)),112+l)
- mset((30*m%240)+7,(17*(m//8)),112+s)
- end
- --GAME OVER
- if l==0 then
- map(210,119,30,17)
- sfx(-1,-1,-1,0)
- sfx(-1,-1,-1,1)
- sfx(-1,-1,-1,2)
- sfx(-1,-1,-1,3)
- if t==1 then
- music(6,-1,-1,false)
- end
- fade_in(0)
- if t<8*60 then
- return
- end
- m=1
- level()
- t=0
- end
- --DEATH
- if mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8)==6 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==151 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==152 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==153 then
- if et<0 then
- sfx(56,45,-2,0)
- sfx(60,45,-2,1)
- et=t
- end
- if et>0 then
- spr(331+t%8//4,animx*8+(anix//10),animy*8+(aniy//10),0,1,0,0,1,2)
- spr(329+t%8//4,aex,aey,0,1,0,0,1,2)
- fade_out(et)
- end
- if t<et+(3*60) then
- return end
- ftrig=0
- l=l-1
- t=0
- level(m)
- end
-
- --FALL
- if not ((mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==1 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==2 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==17 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==18 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==10 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==11 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==26 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==27 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==5 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==37 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==48 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==49 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==16 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==32 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==5 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==37) and anix==0 and aniy==0 and strig==0 then
- if ftrig==0 and l>0 then sfx(57,82,-1,0) end
- ftrig=1
- animy=animy+1
- aniy=-80
- spr(263+t%8//4,animx*8+(anix//10),animy*8+(aniy//10),0,1,0,0,1,2)
- end
- --NOTHING
- if anix==0 and aniy==0 and t>(2*60) then
- if ftrig==1 and strig==0 then sfx(58,24,-1,0) end
- if strig==0 then
- spr(256+c,animx*8+(anix//10),animy*8+(aniy//10),0,1,f,0,1,2)
- else
- spr(301+t%8//4,animx*8+(anix//10),animy*8+(aniy//10),0,1,f,0,1,2)
- end
- ftrig=0
- btrig=0
- end
- if t<(2*60) then
- spr((256+c)+((t%20//10)*15),animx*8+(anix//10),animy*8+(aniy//10),0,1,f,0,1,2)
- end
-
- if m>1 then
- --CONTROLS, COLLISION and SFX
- --UP(0),DOWN(1),LEFT(2),RIGHT(3)
- if strig==0 and t>(2*60) and ptrig==0 then
- if btn(0) and (mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10))//8)==5 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10))//8)==37) and anix==0 and aniy==0 then
- ftrig=0
- sfx(63,84,-1,3)
- animy=animy-1
- aniy=80
- end
- if btn(1) and (mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==0 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==5 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==37) and anix==0 and aniy==0 then
- ftrig=0
- sfx(63,84,-1,3)
- animy=animy+1
- aniy=-80
- end
- if btn(2) and anix==0 and aniy==0 and not ((mget((30*m%240)+(animx*8+(anix//10)-8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==1 or (mget((30*m%240)+(animx*8+(anix//10)-8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==2 or (mget((30*m%240)+(animx*8+(anix//10)-8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==17 or (mget((30*m%240)+(animx*8+(anix//10)-8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==18 or (mget((30*m%240)+(animx*8+(anix//10)-8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==10 or (mget((30*m%240)+(animx*8+(anix//10)-8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==11 or (mget((30*m%240)+(animx*8+(anix//10)-8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==26 or (mget((30*m%240)+(animx*8+(anix//10)-8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==27) then
- ftrig=0
- --BRIDGE
- if mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==48 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==49 then
- sfx(61,0,-1,3)
- mset((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+((animy*8+(aniy//10))//8)+2,0)
- btrig=1
- else
- sfx(62,0,-1,3)
- end
- animx=animx-1
- anix=80
- end
- if btn(3) and anix==0 and aniy==0 and not ((mget((30*m%240)+(animx*8+(anix//10)+8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==1 or (mget((30*m%240)+(animx*8+(anix//10)+8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==2 or (mget((30*m%240)+(animx*8+(anix//10)+8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==17 or (mget((30*m%240)+(animx*8+(anix//10)+8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==18 or (mget((30*m%240)+(animx*8+(anix//10)+8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==10 or (mget((30*m%240)+(animx*8+(anix//10)+8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==11 or (mget((30*m%240)+(animx*8+(anix//10)+8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==26 or (mget((30*m%240)+(animx*8+(anix//10)+8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8))==27) then
- ftrig=0
- --BRIDGE
- if mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==48 or mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8)==49 then
- sfx(61,0,-1,3)
- mset((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+((animy*8+(aniy//10))//8)+2,0)
- btrig=1
- else
- sfx(62,0,-1,3)
- end
- animx=animx+1
- anix=-80
- end
- --A/Z(4),B/X(5),X/A(6),Y/S(7)
- if (btnp(4) or btnp(5)) and m>=2 then
- if s>0 and not (mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))==1 or mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))==2 or mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))==16 or mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))==17 or mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))==18 or mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))==10 or mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))==11 or mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))==26 or mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))==27) then
- sfx(53,72,-1,3)
- s=s-1
- strig=1
- else
- if s==0 then
- sfx(55,31,-1,2)
- else
- sfx(59,60,-1,3)
- end
- end
- end
- if btnp(6) and m<=21 then
- m=m+1
- level(m)
- end
- if btnp(7) and m>=3 and m<=21 then
- m=m-1
- level(m)
- end
- end
- if t>=2*60 then
- if keyp(50) then
- if ptrig==0 then
- sfx(51,43,-1,0,15)
- ptrig=1
- pal(0.5)
- must=peek(0x13ffc)
- musf=peek(0x13ffd)
- musr=peek(0x13ffe)
- musl=peek(0x13fff)
- music()
- else
- sfx(51,43,-1,0,15)
- ptrig=0
- pal(1)
- music(must,musf,musr,musl)
- end
- end
- end
- --MOVEMENT PROPERTIES
- if strig==1 and anix==0 and aniy==0 then
- if aeo==0 then strig=(aex)-(animx*8+(anix//10)) end
- if aeo==1 then strig=(aey)-(animy*8+(aniy//10)) end
- end
- if strig~=1 then
- if strig<0 and ptrig==0 then
- if aeo==0 then animx=animx-0.5 end
- if aeo==1 then animy=animy-0.5 end
- strig=strig+4
- end
- if strig>0 and ptrig==0 then
- if aeo==0 then animx=animx+0.5 end
- if aeo==1 then animy=animy+0.5 end
- strig=strig-4
- end
- end
- if anix>0 then
- if btrig==1 then
- if m<=11 then spr(48,(animx*8)+8,(animy*8+(aniy//10))+16+(8-(math.abs(anix//10))),0) end
- if m>=12 then spr(49,(animx*8)+8,(animy*8+(aniy//10))+16+(8-(math.abs(anix//10))),0) end
- end
- c=0
- f=0
- if ptrig==0 then anix=anix-8 end
- spr(257+t%8//2,animx*8+(anix//10),animy*8+(aniy//10),0,1,f,0,1,2)
- end
- if anix<0 then
- if btrig==1 then
- if m<=11 then spr(48,(animx*8)-8,(animy*8+(aniy//10))+16+(8-(math.abs(anix//10))),0) end
- if m>=12 then spr(49,(animx*8)-8,(animy*8+(aniy//10))+16+(8-(math.abs(anix//10))),0) end
- end
- c=0
- f=1
- if ptrig==0 then anix=anix+8 end
- spr(257+t%8//2,animx*8+(anix//10),animy*8+(aniy//10),0,1,f,0,1,2)
- end
- if aniy>0 then
- c=5
- if ptrig==0 then aniy=aniy-8 end
- spr(261+t%6//3,animx*8+(anix//10),animy*8+(aniy//10),0,1,0,0,1,2)
- end
- if aniy<0 then
- c=5
- if ptrig==0 then aniy=aniy+8 end
- if not ((mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==1 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==2 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==17 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==18 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==10 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==11 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==26 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==27 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==5 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==37 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==48 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==49 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==16 or (mget((30*m%240)+(animx*8+(anix/10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8))==32) then
- spr(263+t%8//4,animx*8+(anix//10),animy*8+(aniy//10),0,1,0,0,1,2)
- else
- if ftrig==1 then c=0 end
- spr(261+t%14//7,animx*8+(anix//10),animy*8+(aniy//10),0,1,0,0,1,2)
- end
- end
- --PIXEL COLLISION
- if mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8)>=64 and mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8)<=71 and strig==0 then
- px=px-1
- sfx(54,72,-1,0)
- mset((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+((animy*8+(aniy//10))//8)+1,0)
- end
- --PHANTOM PIXEL COLLISION
- if mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))>=72 and mget((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8))<=79 and strig==0 then
- aepx=aepx-1
- sfx(54,69,-1,0)
- mset((30*m%240)+aex//8,(17*(m//8))+((aey+8)//8),0)
- end
-
- --HERO DISPLAY
-
- --ALTER EGO DISPLAY
- if aeo==0 then
- --120=ZX spectrum Mirrored, 116=NES Mirrored
- aex=120-((animx*8+(anix//10))-120)
- aey=animy*8+(aniy//10)
- end
- if aeo==1 then
- aex=animx*8+(anix//10)
- aey=64-((animy*8+(aniy//10))-64)
- end
-
- if t>(2*60) then
- if strig==0 then
- spr(265+t%8//2,aex,aey,0,1,0,0,1,2)
- else
- spr(297+t%16//4,aex,aey,0,1,0,0,1,2)
- end
- else
- spr(265+((t%20//10)*6),aex,aey,0,1,0,0,1,2)
- end
-
- end
- if options.debug then
- print("DEBUG",0,0,15,true,1,true)
- --TIMER DEBUG
- print(t,0,6,15,true,1,true)
- --SWAP ACTION INPUT DEBUG
- if btn(4)==true or btn(5)==true then
- print("true",0,12,15,true,1,true)
- else
- print("false",0,12,15,true,1,true)
- end
- --MAP SCREEN DEBUG
- print(m,0,18,15,true,1,true)
- --SWAP TRIGGER DEBUG
- print(strig,22,18,15,true,1,true)
-
- --SCREEN HERO SPR POSITION DEBUG
- print((animx*8+(anix//10)),0,24,15,true,1,true)
- print((animy*8+(aniy//10))+8,0,30,15,true,1,true)
-
- --SCREEN ALTER EGO SPR POSITION DEBUG
- print(aex,22,24,15,true,1,true)
- print(aey+8,22,30,15,true,1,true)
- --MAP HERO SPR POSITION DEBUG
- print((30*m%240)+(animx*8+(anix//10))//8,0,42,15,true,1,true)
- print((17*(m//8))+((animy*8+(aniy//10))//8)+1,0,48,15,true,1,true)
-
- --MAP ALTER EGO SPR POSITION DEBUG
- print((30*m%240)+aex//8,22,42,15,true,1,true)
- print((17*(m//8))+((aey+8)//8),22,48,15,true,1,true)
-
- --MOVEMENT DEBUG
- print(anix//10,0,60,15,true,1,true)
- print(aniy//10,0,66,15,true,1,true)
-
- --PIXEL AND PHANTOM PIXEL DEBUG
- print(px,22,60,15,true,1,true)
- print(aepx,22,66,15,true,1,true)
- --MGET DEBUG
- print(mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10))//8),22,78,15,true,1,true)
- print(mget((30*m%240)+(animx*8+(anix//10)-8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8),0,84,15,true,1,true)
- print(mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8),22,84,15,true,1,true)
- print(mget((30*m%240)+(animx*8+(anix//10)+8)//8,(17*(m//8))+(animy*8+(aniy//10)+8)//8),44,84,15,true,1,true)
- print(mget((30*m%240)+(animx*8+(anix//10))//8,(17*(m//8))+(animy*8+(aniy//10)+16)//8),22,90,15,true,1,true)
-
- --MUSIC SPEED DEBUG (0-7)
- --print(peek(0x13e96),0,102)
- --print(peek(0x13ec9),22,102)
- --print(peek(0x13efc),0,108)
- --print(peek(0x13f2f),22,108)
- --print(peek(0x13f62),0,114)
- --print(peek(0x13f95),22,114)
- --print(peek(0x13fc8),0,120)
- --print(peek(0x13ffb),22,120)
- --MUSIC POSITION DEBUG
- print("track:",44,102,15,true,1,true)
- print(peek(0x13ffc),88,102,15,true,1,true)
- print("frame:",44,108,15,true,1,true)
- print(peek(0x13ffd),88,108,15,true,1,true)
- print("row :",44,114,15,true,1,true)
- print(peek(0x13ffe),88,114,15,true,1,true)
- print("loop :",44,120,15,true,1,true)
- print(peek(0x13fff),88,120,15,true,1,true)
-
- --wait: Time event (2 sec)
- --if t<2*60 then return end
- --stuff to do
-
- --spr command: spr(id+t%nf//f,x,y,z,s,f,r,w,h)
- --id=sprite id
- --t=timer
- --f=frames to wait for switch sprites
- --n=number of sprites to switch
- --Compare between f and n variables for speed
- --x=x position
- --y=y position
- --z=colorkey id to set alpha
- --s=scale
- --f=flip(Hflip(1),Vflip(2),HVflip(3))
- --r=rotate(90 deg(1),180 deg(2),270 deg(3))
- --w=width of composite sprite
- --h=height of composite sprite
- end --if options.debug
- --end of function TIC()
- end
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