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- -- title: untitled shmup
- -- author: game developer
- -- desc: something like Gradius/Nemesis/Salamander/Life Force
- -- script: lua
- t=0
- local bullet_speed = 6
- local bullet_timer = 0
- local bullet_timer_start = 10
- local player_bullets = {}
- local player = {
- x=0,y=0,
- vx=0,vy=0,
- speed=1.5,
- sp=256,
- fire_t=0,
- fire_held=false,
- }
- -- TODO: various types
- function add_bullet()
- sfx(0, 'D-6', 10, 0, 11, 4)
- table.insert(player_bullets, {
- x=player.x + 10,
- y=player.y + 5,
- vx = 0,
- vy = 0,
- })
- end
- function draw_player()
- spr(player.sp, player.x, player.y, 0, 1, 0, 0, 2, 2)
- end
- function draw_bullets()
- for key,val in ipairs(player_bullets) do
- spr(258, val.x, val.y, 0)
- end
- end
- function handle_input()
- player.vx = 0
- player.vy = 0
- if btn(0) then
- player.vy=-player.speed
- end
- if btn(1) then
- player.vy=player.speed
- end
- if btn(2) then
- player.vx=-player.speed
- end
- if btn(3) then
- player.vx=player.speed
- end
- -- slow down diagonal movements
- if player.vx * player.vy ~= 0 then
- player.vx = player.vx * 0.707
- player.vy = player.vy * 0.707
- end
- player.x = player.x + player.vx
- player.y = player.y + player.vy
- player.fire_held = false
- if btn(4) then
- if player.fire_t <= 0 then
- player.fire_t = bullet_timer_start
- add_bullet()
- else
- player.fire_t = player.fire_t - 1
- end
- player.fire_held = true
- else
- player.fire_t = 0
- end
- end
- function TIC()
- handle_input()
- for key,val in ipairs(player_bullets) do
- val.x = val.x + bullet_speed
- if val.x > 240 then
- table.remove(player_bullets, key)
- end
- end
- cls(0)
- draw_player()
- draw_bullets()
- dbg(tostring(player.fire_t), 0)
- dbg(tostring(player.fire_held), 1)
- dbg(tostring(player.vx), 2)
- dbg(tostring(player.vy), 3)
- t=t+1
- end
- function dbg(msg, line_no)
- print(msg, 5, line_no * 7, 5, true, 1, true)
- end
- -- <SPRITES>
- -- 000:00000000000000000000000000000000ede00000ecdef0000edddef00fcccc8b
- -- 001:000000000000000000000000000000000000000000000000000000009cde0000
- -- 002:0000000000000000000000004040440030303300000000000000000000000000
- -- 016:cf9edd99dfb8eeee00db8ddd00008cce00000000000000000000000000000000
- -- 017:aaeddcefeeeccde0ccde00000000000000000000000000000000000000000000
- -- </SPRITES>
- -- <WAVES>
- -- 000:123345667889abbcdeff1fedcba86642
- -- </WAVES>
- -- <SFX>
- -- 000:00d050808060c040d020e020f010f010f000f000f000f000f000f000f000f000f000f000f000f000f000f000f000f000f000f000f000f000f000f000502000000000
- -- </SFX>
- -- <PALETTE>
- -- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
- -- </PALETTE>
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