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- -- title: Diamond Mine
- -- author: pixelbath
- -- desc: Unlike any match-3 game that ever existed! At least, I'm pretty sure...
- -- script: lua
- -- modes:
- -- - diamond mine (ofc)
- -- - poker?
- -- - classic
- local gems = {
- { spr=258 },
- { spr=260 },
- { spr=262 },
- { spr=264 },
- { spr=266 },
- { spr=268 },
- { spr=270 },
- }
- player = {
- x = 1, y = 1,
- cycle_t = 0, cycle_clr = 1, cycle_pal = { 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 13, 15, 14 },
- sel_x = 1, sel_y = 1, is_selected = false,
- }
- local board_w, board_h = 8, 8
- local board = {}
- local gem_sprites = {}
- local board_x, board_y = 50, 4
- function prt(text, x, y, color)
- print(text, x, y, color, true, 1, true)
- end
- function generate_gem(exclude_idx)
- -- exclude_idx = exclude_idx or 0
- local out_gem = math.random(1, #gems)
- if exclude_idx == out_gem then
- if out_gem + 1 > #gems then out_gem = 1 else outgem = out_gem + 1 end
- end
- return out_gem
- end
- function generate_gem_sprite(idx, xpos, ypos)
- return {
- spr = gems[idx].spr,
- x = xpos, y = ypos,
- dx = xpos, dy = ypos,
- t = 0,
- }
- end
- -- build the global board table from scratch
- function generate_board(allow_matches)
- allow_matches = allow_matches or 1
- for y = 1, board_h do
- board[y], gem_sprites[y] = {}, {}
- for x = 1, board_w do
- local gem_idx = generate_gem()
- board[y][x] = gem_idx
- gem_sprites[y][x] = generate_gem_sprite(gem_idx, (x-1)*16, (y-1)*16)
- end
- end
- end
- function swap_gems(src_x, src_y, dest_x, dest_y)
- -- local xdiff, ydiff = math.abs(dest_x-src_x), math.abs(dest_y-src_y)
- -- if xdiff ~= 1 or ydiff ~= 1 then return end
- -- if xdiff == 1 and ydiff == 1 then return end
- local src_gem = board[src_y][src_x]
- local dest_gem = board[dest_y][dest_x]
- board[src_y][src_x] = dest_gem
- board[dest_y][dest_x] = src_gem
- -- set the new destination for swap
- if src_x ~= dest_x then
- gem_sprites[src_y][src_x].dx = (dest_x - 1) * 16
- gem_sprites[dest_y][dest_x].dx = (src_x - 1) * 16
- elseif src_y ~= dest_y then
- gem_sprites[src_y][src_x].dy = (dest_y - 1) * 16
- gem_sprites[dest_y][dest_x].dy = (src_y - 1) * 16
- end
- end
- -- return: table of x,y pair tables, or nil
- function find_matches()
- local matches = {}
- -- brute force horizontal
- for y_test = 1, board_h do
- -- seed first gem
- local last_gem_x = board[y_test][1]
- local consecutive_x = 1
- for x_test = 2, board_w do
- local gem_idx = board[y_test][x_test]
- if last_gem_x == gem_idx then
- consecutive_x = consecutive_x + 1
- -- check once on the last column
- if x_test == board_w and consecutive_x >= 3 then
- for i = x_test - consecutive_x + 1, x_test do
- table.insert(matches, { i, y_test })
- end
- end
- else
- if consecutive_x >= 3 then
- for i = x_test - consecutive_x, x_test - 1 do
- table.insert(matches, { i, y_test })
- end
- end
- consecutive_x = 1
- end
- last_gem_x = gem_idx
- end
- end
- -- brute force vertical
- for x_test = 1, board_w do
- -- seed first gem
- local last_gem_y = board[1][x_test]
- local consecutive_y = 1
- for y_test = 2, board_h do
- local gem_idx = board[y_test][x_test]
- if last_gem_y == gem_idx then
- consecutive_y = consecutive_y + 1
- -- check once on the last row
- if y_test == board_h and consecutive_y >= 3 then
- for i = y_test - consecutive_y + 1, y_test do
- table.insert(matches, { x_test, i })
- end
- end
- else
- if consecutive_y >= 3 then
- for i = y_test - consecutive_y, y_test - 1 do
- table.insert(matches, { x_test, i })
- end
- end
- consecutive_y = 1
- end
- last_gem_y = gem_idx
- end
- end
- if #matches == 0 then
- return nil
- end
-
- return matches
- end
- function check_clear_matches()
- local matches = find_matches()
- if not matches then return end
- for i, gem in pairs(matches) do
- end
- end
- function board_draw()
- for y = 1, board_h do
- for x = 1, board_w do
- local sprite = gem_sprites[y][x]
- spr(sprite.spr, sprite.x + board_x, sprite.y + board_y, 0, 1, 0, 0, 2, 2)
- if math.abs(sprite.dx - sprite.x) < .01 then
- sprite.x = sprite.dx
- else
- sprite.x = sprite.x + (sprite.dx - sprite.x) / 2
- end
- if math.abs(sprite.dy - sprite.y) < .01 then
- sprite.y = sprite.dy
- else
- sprite.y = sprite.y + (sprite.dy - sprite.y) / 2
- end
- end
- end
- end
- function player_update()
- -- color cycle
- player.cycle_t = player.cycle_t + 1
- if player.cycle_t % 4 == 0 then player.cycle_clr = player.cycle_clr + 1 end
- if player.cycle_clr > #player.cycle_pal then player.cycle_clr = 1 end
- if btnp(0) then
- if player.y > 1 then
- player.y = player.y - 1
- end
- end
- if btnp(1) then
- if player.y < board_h then
- player.y = player.y + 1
- end
- end
- if btnp(2) then
- if player.x > 1 then
- player.x = player.x - 1
- end
- end
- if btnp(3) then
- if player.x < board_w then
- player.x = player.x + 1
- end
- end
- if btnp(4) then
- if not player.is_selected then
- player.is_selected = true
- player.sel_x = player.x
- player.sel_y = player.y
- else
- local x_mv = math.abs(player.x - player.sel_x) == 1
- local y_mv = math.abs(player.y - player.sel_y) == 1
- -- only move vertically and horizontally
- if (x_mv or y_mv) and not (x_mv and y_mv) then
- swap_gems(player.x, player.y, player.sel_x, player.sel_y)
- end
- player.is_selected = false
- end
- end
- end
- function player_draw()
- rectb((player.x-1)*16 + board_x, (player.y-1)*16 + board_y, 16, 16, player.cycle_pal[player.cycle_clr])
- if player.is_selected then
- rectb((player.sel_x-1)*16 + board_x, (player.sel_y-1)*16 + board_y, 16, 16, 12)
- end
- end
- function debug_match_draw()
- local matches = find_matches()
- if not matches then return end
- for i,_ in pairs(matches) do
- rectb((matches[i][1]-1)*16 + board_x, (matches[i][2]-1)*16 + board_y, 16, 16, 6)
- -- prt(matches[i][1] .. ', ' .. matches[i][2], 200, 7*i, 6)
- end
- end
- generate_board()
- function TIC()
- player_update()
- cls()
- board_draw()
- debug_match_draw()
- player_draw()
- end
- -- <SPRITES>
- -- 002:00000000000000ee0000e9ad000ebdbd00ebdbdb009dbccc08dbcccc0edccccc
- -- 003:00000000e8000000dae80000bdae8000dcd9e800bdcd9800cbcbe980cccded80
- -- 004:00000000000222220023cccc0334444401311121013111120131212201311212
- -- 005:0000000022222000cccc32004444411021222120123221102322212032222120
- -- 006:00000000000000010000001c000001cb00001cce0001cc3f001cc3ff01cc3fff
- -- 007:0000000010000000f1000000ff100000f4f10000eeff1000f3eef100abbeee10
- -- 008:0000000000000678000065670007567700766655076665550766555507775555
- -- 009:00000000876000007556000077557000556787005557867055c67670ccc57670
- -- 010:00000000000000010000011c00011e3c011e2244013224440133244401334444
- -- 011:0000000010000000c1100000cc311000cc3331104cc33c1044c34410444c4410
- -- 012:00000000000088880008a9ab0089a9bb08aaaabb008888990088889900088889
- -- 013:0000000088880000b9fe8000bb9f9800ccb999809baaa80099a9980099888000
- -- 014:0000000000000001000000010000001c000000c10000014300000c130000143f
- -- 015:0000000000000000100000001000000031000000410000003410000034100000
- -- 018:0edccccc08edcdcd008edcd90088ee9d00089ddd0000889b0000008800000000
- -- 019:ccdb9c80cdcadb80dcdcd800abcdb800bddb8000cc8800008800000000000000
- -- 020:0131212301311232013123220131322201221111002211110000000000000000
- -- 021:2222212022222120222221202222222011111210111121000000000000000000
- -- 022:01eeeffa001eeeab0001feeb00001ff2000001ff0000001f0000000100000000
- -- 023:bbfbdc10bfbdc100fbdc1000bdd10000dd100000d10000001000000000000000
- -- 024:076677770777666607776555007775550007565600007c660000077700000000
- -- 025:7777887066667670555765705557c700657c700066c700007770000000000000
- -- 026:0133444401343333014443330114443300011443000001130000000100000000
- -- 027:4442441033323410333224103322e11033e11000311000001000000000000000
- -- 028:000088890000888a000008890000088a0000008a000000980000000900000000
- -- 029:9989000098880000a890000098800000a9000000a80000008000000000000000
- -- 030:000041f300014f2e000412e20014fe2e004fffff01f18e8e0eeeeeee00000000
- -- 031:f34100002f310000e29310002e231000ffff2e008e8e8fe0eeeeee1000000000
- -- </SPRITES>
- -- <PALETTE>
- -- 000:1a1c2c5d275db13e55ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2612caace3ca1
- -- </PALETTE>
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