pixelbath 05bb929a69 updates | 2 weeks ago | |
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README.md | 2 weeks ago |
New Game+
If successful in finishing game, get a passcode/name / savegame to redo with ending money
Each car is ranked in three categories.
Speed: The top speed and acceleration.
Capacity: How many items it can hold.
Drift: How far it slips when another car hits it.
Economy - $2000
Hearse (canonical) - $4800
Common - $6000
Sportscar - $12000
Holds up to eight tools. Very heavy. Hardly slips at all when hit.
PK Energy Detector - $400 - Turns a city block blue when ghost activity going up (only works within 1 block radius) - ghost will be there if player goes when detected
Marshmelo Sensor - $800 - Turns a city block white when melo attack detected (only works within 1 block radius)
Image Intensifier - $800 - Makes ghosts easier to see when bustin
Super PKE Detector - $1200 - Works same as regular PKE Detector, but for entire city at once
Super Marshmelo Sensor - $2000 - Works same as regular Marshmelo Sensor, but for entire city at once
Ghost Vacuum - $800 - Suck up ghosts while driving - provides cash (?)
Ghost Bait - $400 - Attract ghosts and prevent melomang
Ghost Trap - $500 - One required
High Capacity Trap - $2500 - Can hold three ghosts
Laser Confinement System - $8000 - Never empty traps again
Super Ion Beam - $3000 - Beam energy lasts longer
Ghost Paralysis System - $3500 - Makes ghosts slower and easier to catch
Turbo Charger - $4500 - Makes car faster (maybe replace with a boost system)
Super Ghost Vacuum - $3200 - Sucks at a longer range