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this exists elsewhere

pixelbath 1 year ago
parent
commit
1385b7972f
1 changed files with 0 additions and 156 deletions
  1. 0 156
      particles.lua

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particles.lua

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--- title:  simple particle system
--- author: pixelbath
--- desc:   basic particle system, first used in Alter Ego by Kyuchumimo
--- script: lua
-
-t=0
-x=96
-y=24
-
-particles = {}
-local starcolors = { 8, 9, 10, 11, 12 }
-local snowcolors = { 12, 13 }
-local raincolors = { 8, 9 } -- in order of depth, farthest to closest
--- rain|snow|stars
-particletype = 'snow'
-
--- numparticles = number of particles to show
-function particleinit(numparticles)
-	-- initialize
-	particles = {}
-	for i = 0, numparticles do
-		table.insert(particles, {
-			x = math.random() * 240,
-			y = math.random() * 136,
-			lastx = 0,
-			lasty = 0,
-			color = 2,
-			t = 0,
-			vel = 0,
-		})
-	end
-	if particletype == 'stars' then
-		for i = 1, #particles do
-			particles[i].twinkle = math.random() > 0.49 -- randomly pick true/false
-			particles[i].color = starcolors[math.random(#starcolors)]
-		end
-	end
-	if particletype == 'rain' then
-		for i = 1, #particles do
-			particles[i].vel = math.random(4) + 1
-			particles[i].color = raincolors[1]
-			if particles[i].vel > 3.1 then
-				particles[i].color = raincolors[2]
-			end
-		end
-	end
-	if particletype == 'snow' then
-		for i = 1, #particles do
-			particles[i].color = snowcolors[1]
-			particles[i].vel = math.random() + 0.2
-			if particles[i].vel > 0.8 then
-				particles[i].color = snowcolors[2]
-			end
-		end
-	end
-end
-
-function particleupdate()
-	if particletype == 'stars' then
-		for i = 1,#particles do
-			local p = particles[i]
-			if not p.twinkle then goto continueTwinkle end
-			if t % 15 == 0 and math.random() > 0.1 then
-				p.color = starcolors[math.random(#starcolors)]
-			end
-			::continueTwinkle::
-		end
-	end
-	if particletype == 'rain' then
-		for i = 1,#particles do
-			local p = particles[i]
-			if p.lasty and p.lasty > 136 then
-				p.y = 0
-				p.lasty = 0
-				p.x = math.random() * 260 - 10
-			end
-			p.lasty = p.y
-			p.lastx = p.x
-			p.x = p.x - p.vel / 5
-			p.y = p.y + p.vel * 1.5
-		end
-	end
-	if particletype == 'snow' then
-		for i = 1,#particles do
-			local p = particles[i]
-			if p.y and p.y > 136 then
-				p.y = 0
-				p.lasty = 0
-				p.x = math.random() * 260 - 10
-			end
-			p.x = p.x - (math.random() - 0.4)
-			p.y = p.y + p.vel
-		end
-	end
-end
-
-function particledraw()
-	if (particletype == 'rain') then
-		for i = 1,#particles do
-			local p = particles[i]
-			line(p.x, p.y, p.lastx, p.lasty, p.color)
-		end
-		return
-	end
-	for i = 1,#particles do
-		local p = particles[i]
-		pix(p.x, p.y, p.color)
-	end
-end
-
--- init here for title screen
-particleinit(150)
-
-
-function TIC()
-
-	if btn(0) then y=y-1 end
-	if btn(1) then y=y+1 end
-	if btn(2) then x=x-1 end
-	if btn(3) then x=x+1 end
-
-	cls(0)
-	particleupdate()
-	particledraw()
-
-	spr(1+t%60//30*2,x,y,14,3,0,0,2,2)
-	print("HELLO WORLD!",84,84)
-	
-	t=t+1
-end
-
--- <TILES>
--- 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc
--- 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c
--- 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc
--- 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c
--- 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
--- 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
--- 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
--- 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
--- </TILES>
-
--- <WAVES>
--- 000:00000000ffffffff00000000ffffffff
--- 001:0123456789abcdeffedcba9876543210
--- 002:0123456789abcdef0123456789abcdef
--- </WAVES>
-
--- <SFX>
--- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
--- </SFX>
-
--- <PALETTE>
--- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
--- </PALETTE>
-