Browse Source

archon stuff

pixelbath 4 months ago
parent
commit
7c1d408ca6
2 changed files with 29 additions and 16 deletions
  1. 29 16
      archon/README.md
  2. BIN
      archon/mockup1.aseprite

+ 29 - 16
archon/README.md

@@ -7,24 +7,37 @@ For some reason, I chose to use 12x12 sprites for this implementation.
 * 9x9 game board, 5 power points
 
 ### Pieces - Light
-* Wizard - fireball
-* Djinn - whirlwind
-* Phoenix - immolation
-* Unicorn - energy bolt
-* Golem - boulder
-* Valkyrie - magic spear
-* Archer - arrow
-* Knight - sword
+* Proj (fireball), Spell - Wizard
+* Aura (whirlwidn) - Djinn
+* Aura (immolation) - Phoenix
+* Proj (unibolt) - Unicorn
+* Proj (boulder) - Golem
+* Proj (spear) - Valkyrie
+* Proj (arrow) - Archer
+* Melee (sword) - Knight
 
 ### Pieces - Dark
-* Sorceress - lightning bolt
-* Dragon - fire breath
-* Shapeshifter - varies
-* Basilisk - eye beam
-* Troll - boulder
-* Banshee - scream
-* Manticore - quills
-* Goblin - club
+* Proj (lightning), Spell - Sorceress
+* Proj (fire), Flying - Dragon
+* ??? - Shapeshifter
+* Proj (petrify) - Basilisk
+* Proj (boulder) - Troll
+* Aura (scream) - Banshee
+* Proj (quills) - Manticore
+* Melee (club) - Goblin
+
+### Balance Issues
+One problem is the old Phoenix vs. Shapeshifter fight. Not only is the Shapeshifter a high-HP character, but this fight devolves to "who used Immolation slightly first" slugfest.
+
+Possible solutions:
+- One-frame delay on shapeshifter actions?
+- Shapeshifter has really low HP, forcing projectile engagements?
+
+Another is aura-based attacks in general; they're all centered around the piece that triggered them. The banshee has a cooldown-based AoE, and phoenix has triggered (+cooldown) AoE.
+
+Of the projectile-based creatures, the differentiating factors are: velocity and damage. Velocity can be problematic because of the ease of dodging. Movement speed of pieces should be a consideration for balance, because troll vs. unicorn is another huge issue.
+
+Tiers: high-powered pieces like dragon and unicorn move quickly and fire quickly; medium-tier pieces like basilisk and valkyrie move and fire medium-ly; low-tier have large tradoffs like manticore moving slowly with medium-speed quills, and archer doing the same.
 
 ## Media
 ![wip-01](sprites.png)

BIN
archon/mockup1.aseprite