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@@ -7,24 +7,37 @@ For some reason, I chose to use 12x12 sprites for this implementation.
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* 9x9 game board, 5 power points
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### Pieces - Light
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-* Wizard - fireball
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-* Djinn - whirlwind
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-* Phoenix - immolation
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-* Unicorn - energy bolt
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-* Golem - boulder
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-* Valkyrie - magic spear
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-* Archer - arrow
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-* Knight - sword
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+* Proj (fireball), Spell - Wizard
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+* Aura (whirlwidn) - Djinn
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+* Aura (immolation) - Phoenix
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+* Proj (unibolt) - Unicorn
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+* Proj (boulder) - Golem
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+* Proj (spear) - Valkyrie
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+* Proj (arrow) - Archer
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+* Melee (sword) - Knight
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### Pieces - Dark
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-* Sorceress - lightning bolt
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-* Dragon - fire breath
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-* Shapeshifter - varies
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-* Basilisk - eye beam
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-* Troll - boulder
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-* Banshee - scream
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-* Manticore - quills
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-* Goblin - club
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+* Proj (lightning), Spell - Sorceress
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+* Proj (fire), Flying - Dragon
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+* ??? - Shapeshifter
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+* Proj (petrify) - Basilisk
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+* Proj (boulder) - Troll
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+* Aura (scream) - Banshee
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+* Proj (quills) - Manticore
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+* Melee (club) - Goblin
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+
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+### Balance Issues
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+One problem is the old Phoenix vs. Shapeshifter fight. Not only is the Shapeshifter a high-HP character, but this fight devolves to "who used Immolation slightly first" slugfest.
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+
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+Possible solutions:
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+- One-frame delay on shapeshifter actions?
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+- Shapeshifter has really low HP, forcing projectile engagements?
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+
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+Another is aura-based attacks in general; they're all centered around the piece that triggered them. The banshee has a cooldown-based AoE, and phoenix has triggered (+cooldown) AoE.
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+
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+Of the projectile-based creatures, the differentiating factors are: velocity and damage. Velocity can be problematic because of the ease of dodging. Movement speed of pieces should be a consideration for balance, because troll vs. unicorn is another huge issue.
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+
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+Tiers: high-powered pieces like dragon and unicorn move quickly and fire quickly; medium-tier pieces like basilisk and valkyrie move and fire medium-ly; low-tier have large tradoffs like manticore moving slowly with medium-speed quills, and archer doing the same.
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## Media
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![wip-01](sprites.png)
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