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+-- title: simple particle system
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+-- author: pixelbath
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+-- desc: basic particle system, first used in Alter Ego by Kyuchumimo
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+-- script: lua
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+
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+t=0
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+x=96
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+y=24
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+
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+particles = {}
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+particletype = 'stars'
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+local starcolors = { 1, 2, 13, 15}
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+-- numparticles = number of particles to show
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+-- particletype = rain|snow|stars
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+function particleinit(numparticles, type)
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+ -- initialize
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+ particles = {}
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+ particletype = type
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+ for i = 0, numparticles do
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+ table.insert(particles, {
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+ x = math.random() * 240,
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+ y = math.random() * 136,
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+ lastx = 0,
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+ lasty = 0,
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+ color = 2,
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+ t = 0,
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+ vel = 0,
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+ })
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+ end
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+ if particletype == 'stars' then
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+ for i = 1, #particles do
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+ particles[i].twinkle = math.random() > 0.49 -- randomly pick true/false
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+ particles[i].color = starcolors[math.random(#starcolors)]
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+ end
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+ end
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+ if particletype == 'rain' then
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+ for i = 1, #particles do
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+ particles[i].vel = math.random(3) + 1
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+ if particles[i].vel > 2.5 then
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+ particles[i].color = 8
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+ end
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+ end
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+ end
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+ if particletype == 'snow' then
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+ for i = 1, #particles do
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+ particles[i].color = 15
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+ particles[i].vel = math.random() + 0.2
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+ end
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+ end
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+end
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+
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+function particleupdate()
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+ if particletype == 'stars' then
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ if not p.twinkle then goto continueTwinkle end
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+ ::continueTwinkle::
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+ if t % 15 == 0 and math.random() > 0.1 then
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+ p.color = starcolors[math.random(#starcolors)]
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+ end
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+ end
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+ end
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+ if particletype == 'rain' then
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ if p.lasty and p.lasty > 136 then
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+ p.y = 0
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+ p.lasty = 0
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+ p.x = math.random() * 240
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+ end
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+ p.lasty = p.y
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+ p.lastx = p.x
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+ p.x = p.x - p.vel / 5
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+ p.y = p.y + p.vel * 1.5
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+ end
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+ end
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+ if particletype == 'snow' then
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ if p.y and p.y > 136 then
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+ p.y = 0
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+ p.lasty = 0
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+ p.x = math.random() * 240
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+ end
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+ p.x = p.x - (math.random() - 0.4)
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+ p.y = p.y + p.vel
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+ end
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+ end
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+end
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+
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+function particledraw()
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+ if (particletype == 'rain') then
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ line(p.x, p.y, p.lastx, p.lasty, p.color)
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+ end
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+ return
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+ end
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+ for i = 1,#particles do
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+ local p = particles[i]
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+ pix(p.x, p.y, p.color)
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+ end
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+end
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+
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+-- init here for title screen
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+particleinit(150, 'snow')
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+
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+
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+function TIC()
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+
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+ if btn(0) then y=y-1 end
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+ if btn(1) then y=y+1 end
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+ if btn(2) then x=x-1 end
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+ if btn(3) then x=x+1 end
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+
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+ cls(13)
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+ spr(1+t%60//30*2,x,y,14,3,0,0,2,2)
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+ print("HELLO WORLD!",84,84)
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+
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+ particleupdate()
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+ particledraw()
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+
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+ t=t+1
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+end
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+
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+-- <TILES>
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+-- 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc
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+-- 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c
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+-- 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc
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+-- 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c
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+-- 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
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+-- 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
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+-- 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
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+-- 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
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+-- </TILES>
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+
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+-- <WAVES>
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+-- 000:00000000ffffffff00000000ffffffff
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+-- 001:0123456789abcdeffedcba9876543210
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+-- 002:0123456789abcdef0123456789abcdef
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+-- </WAVES>
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+
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+-- <SFX>
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+-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
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+-- </SFX>
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+
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+-- <PALETTE>
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+-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
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+-- </PALETTE>
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+
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