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particle effects

pixelbath 1 year ago
parent
commit
923b7b28df
1 changed files with 120 additions and 0 deletions
  1. 120 0
      awesome/atmos.lua

+ 120 - 0
awesome/atmos.lua

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+-- title:  atmos
+-- author: pixelbath
+-- desc:   some atmospheric-type particle effects
+
+-- PARTICLE/VFX STUFF
+particletype = 'rain' -- snow|rain|stars
+particles = {}
+local starcolors = { 9, 10, 11, 12}
+t = 0
+
+function particleinit(numparticles)
+    particles = {}
+    if particletype == 'stars' then
+        for i = 0, numparticles do
+            table.insert(particles, {
+                x = math.random() * 240,
+                y = math.random() * 136,
+                twinkle = math.random() > 0.49, -- randomly pick true/false
+                color = starcolors[math.random(#starcolors)],
+                t = 0,
+                vel = 0,
+            })
+        end
+	end
+	if particletype == 'rain' or particletype == 'snow' then
+		for i = 0, numparticles do
+            table.insert(particles, {
+                x = math.random() * 240,
+				y = math.random() * 136,
+				lastx = 0,
+				lasty = -3,
+				t = 0,
+				vel = (math.random() * 3) + 1,
+			})
+        end
+	end
+end
+
+function particleupdate()
+    if particletype == 'stars' then
+        for i = 1,#particles do
+            local p = particles[i]
+            if not p.twinkle then goto continueTwinkle end
+            ::continueTwinkle::
+            if t % 15 == 0 and math.random() > 0.1 then
+                p.color = starcolors[math.random(#starcolors)]
+            end
+        end
+    end
+
+    if particletype == 'rain' then
+        for i = 1,#particles do
+            local p = particles[i]
+                if p.lasty and p.lasty > 136 then
+                    p.y = 0
+                    p.lasty = 0
+                    p.color = 9
+                    p.x = math.random() * 240
+            end
+            p.lasty = p.y
+            p.lastx = p.x
+            p.y = p.y + p.vel
+        end
+    end
+	
+	if particletype == 'snow' then
+		for i = 1,#particles do
+			local p = particles[i]
+			if p.y and p.y > 136 then
+				p.y = 0
+				p.lasty = 0
+                p.color = 12
+				p.x = math.random() * 240
+			end
+            p.x = p.x - (math.random() - 0.4)
+            p.y = p.y + p.vel
+        end
+    end
+end
+
+function particledraw()
+	if particletype == 'rain' then
+		for i = 1,#particles do
+			local p = particles[i]
+			line(p.x, p.y, p.lastx, p.lasty, p.color)
+		end
+    else
+        for i = 1,#particles do
+            local p = particles[i]
+            pix(p.x, p.y, p.color)
+        end
+	end	
+end
+
+particleinit(100)
+
+function TIC()
+    if btnp(4) then
+        particletype='rain'
+        particleinit(100)
+    end
+    if btnp(5) then
+        particletype='stars'
+        particleinit(80)
+    end
+    if btnp(6) then
+        particletype='snow'
+        particleinit(100)
+    end
+
+    cls(0)
+    particleupdate()
+    particledraw()
+    t = t + 1
+end
+
+
+-- <PALETTE>
+-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
+-- </PALETTE>