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				@@ -13,6 +13,8 @@ 
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				 seed=12345 
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				 player={ 
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				 	x=20, y=50, 
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				+    vx=0, vy=0, 
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				+    speed=1.5, 
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				     inv=0, 
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				     show=1, 
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				 	fire=0, 
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				@@ -219,7 +221,7 @@ function drawPlayer() 
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				                     local randFactor = math.random(10,100) 
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				                     local spawnOffsetY = 1 
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				-                    local lineStart = math.random(player.x+20, 260) 
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				+                    local lineStart = math.random(player.x//1+20, 260) 
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				                     if player.gun_down then 
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				                         spawnOffsetY = 18 
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				                         -- vulcan tilts downward so we get to do trig! yay! 
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				@@ -337,26 +339,35 @@ function drawDebug() 
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				 end 
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				 function update() 
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				-    if btn(0) then 
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				-        if player.y > 0 then 
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				-            player.y=player.y-2 
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				-        end 
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				+	player.vx = 0 
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				+	player.vy = 0 
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				+	if btn(0) then 
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				+		player.vy=-player.speed 
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				 	end 
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				-    if btn(1) then 
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				-        if player.y < 120 then 
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				-            player.y=player.y+2 
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				-        end 
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				+	if btn(1) then 
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				+		player.vy=player.speed 
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				 	end 
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				-    if btn(2) then 
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				-        if player.x > 1 then 
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				-            player.x=player.x-2 
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				-        end 
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				+	if btn(2) then 
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				+		player.vx=-player.speed 
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				 	end 
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				 	if btn(3) then 
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				-        if player.x < 216 then 
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				-            player.x=player.x+2 
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				-        end 
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				-    end 
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				+		player.vx=player.speed 
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				+	end 
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				+ 
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				+    -- slow down diagonal movements 
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				+	if player.vx * player.vy ~= 0 then 
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				+		player.vx = player.vx * 0.707 
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				+		player.vy = player.vy * 0.707 
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				+	end 
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				+ 
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				+	player.x = player.x + player.vx 
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				+	player.y = player.y + player.vy 
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				+ 
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				+	if player.x < 5 then player.x = 5 end 
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				+	if player.x > 220 then player.x = 220 end 
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				+	if player.y < 5 then player.y = 5 end 
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				+	if player.y > 128 then player.y = 128 end 
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				+ 
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				     -- A: fire main gun 
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				     if btn(4) then 
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				         if player.fire == 0 then 
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