README.md 2.9 KB

Bustin' makes me feel good

Elements

  • City map - create a path, no backsies
    • Go to HQ to replenish:
      • Fallen crew
      • Traps
    • Go to flashing block to capture ghost
      • go to Driving
    • Ghosts (roamers) occasionally assemble to form Marshmelo Guy - can be stopped for $$$?, failure deducts $$$?
      • Can be interrupted by quickly laying bait before formation
    • "Drive" over ghosts (roamers) on map to freeze, then driving path sucks em up
      • Each roamer that makes it to Zuul increases PK by 100
  • Driving
    • Suck up ghosts (roamers) if ghost sucking equipment is equipped
  • Capture - success gives $$$, failure adds 300 PK
    • When time to bust:
      • Lay trap position
      • Position left guy
      • Position right guy
      • Fire streams
      • Move in
      • Fire trap
    • Failing causes PK meter to go up and incapacitate a crew member
  • Game over
    • If player has less money than starting money when PK reaches 9999, immediate game over
    • Gatekeeper and keymaster join forces at Zuul, you have enough money, but you don't have two busters
    • You do get two busters into Zuul
  • New Game+

    • If successful in finishing game, get a passcode/name / savegame to redo with ending money

      Tech Tree

      Cars

      Each car is ranked in three categories.

    • Speed: The top speed and acceleration.

    • Capacity: How many items it can hold.

    • Drift: How far it slips when another car hits it.

  • Economy - $2000

    • Holds up to six tools. Very light. Slips a long way when hit.
  • Hearse (canonical) - $4800

    • Holds up to nine tools. Medium weight. Slips some when hit.
  • Common - $6000

    • Holds up to eleven tools. Heavy. Slips some when hit.
  • Sportscar - $12000

    • Holds up to eight tools. Very heavy. Hardly slips at all when hit.

      Tools

  • PK Energy Detector - $400 - Turns a city block blue when ghost activity going up (only works within 1 block radius) - ghost will be there if player goes when detected

  • Marshmelo Sensor - $800 - Turns a city block white when melo attack detected (only works within 1 block radius)

  • Image Intensifier - $800 - Makes ghosts easier to see when bustin

  • Super PKE Detector - $1200 - Works same as regular PKE Detector, but for entire city at once

  • Super Marshmelo Sensor - $2000 - Works same as regular Marshmelo Sensor, but for entire city at once

  • Ghost Vacuum - $800 - Suck up ghosts while driving - provides cash (?)

  • Ghost Bait - $400 - Attract ghosts and prevent melomang

  • Ghost Trap - $500 - One required

  • High Capacity Trap - $2500 - Can hold three ghosts

  • Laser Confinement System - $8000 - Never empty traps again

  • Super Ion Beam - $3000 - Beam energy lasts longer

  • Ghost Paralysis System - $3500 - Makes ghosts slower and easier to catch

  • Turbo Charger - $4500 - Makes car faster (maybe replace with a boost system)

  • Super Ghost Vacuum - $3200 - Sucks at a longer range