pixelbath cc3151ad84 archon light/dark 3 months ago
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20230109-archon.aseprite 66f7b3ab54 added wiz 1 year ago
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README.md cc3151ad84 archon light/dark 3 months ago
mockup1.aseprite 7c1d408ca6 archon stuff 4 months ago
sprites.png 66f7b3ab54 added wiz 1 year ago

README.md

Archon

I used to play Archon: The Light and the Dark on my Commodore 64 for hours against the computer when I was a kid. As an adult, I keep having ambitions to re- (or de-)make this game despite the numerous official remakes out there.

For some reason, I chose to use 12x12 sprites for this implementation.

Features

  • 9x9 game board, 5 power points
  • Light/dark cycle - Levels oscillate between 0-5 (0=extreme light, 5=extreme dark):

    • 0-1: light +1
    • 2-3: neutral
    • 4-5: dark +1

      Spells

  • Shift Time - If used at peak, reverses cycle completely; otherwise, reverses current light/dark cycle

    Pieces - Light

  • Proj (fireball), Spell - Wizard

  • Aura (whirlwidn) - Djinn

  • Aura (immolation) - Phoenix

  • Proj (unibolt) - Unicorn

  • Proj (boulder) - Golem

  • Proj (spear) - Valkyrie

  • Proj (arrow) - Archer

  • Melee (sword) - Knight

Pieces - Dark

  • Proj (lightning), Spell - Sorceress
  • Proj (fire), Flying - Dragon
  • ??? - Shapeshifter
  • Proj (petrify) - Basilisk
  • Proj (boulder) - Troll
  • Aura (scream) - Banshee
  • Proj (quills) - Manticore
  • Melee (club) - Goblin

Balance Issues

One problem is the old Phoenix vs. Shapeshifter fight. Not only is the Shapeshifter a high-HP character, but this fight devolves to "who used Immolation slightly first" slugfest.

Possible solutions:

  • One-frame delay on shapeshifter actions?
  • Shapeshifter has really low HP, forcing projectile engagements?

Another is aura-based attacks in general; they're all centered around the piece that triggered them. The banshee has a cooldown-based AoE, and phoenix has triggered (+cooldown) AoE.

Of the projectile-based creatures, the differentiating factors are: velocity and damage. Velocity can be problematic because of the ease of dodging. Movement speed of pieces should be a consideration for balance, because troll vs. unicorn is another huge issue.

Tiers: high-powered pieces like dragon and unicorn move quickly and fire quickly; medium-tier pieces like basilisk and valkyrie move and fire medium-ly; low-tier have large tradoffs like manticore moving slowly with medium-speed quills, and archer doing the same.

Media

wip-01