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README.md a80b5dc8a0 sprite updates 8 months ago
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README.md

Setting

TBD

World

The player progresses from the beginning through different worlds to the center of the enemy empire.

Area 1 - Space

Boss - Big Core-like

This boss behaves pretty close to Gradius' Big Core, and looks pretty similar too.

Area 2 - Enemy Defensive Front

Boss - Mothership

Basically a bigger Big Core, using mostly the same tileset. Has mounted turrets.

Area 3 - Enemy Staging Area

Area 4 - Enemy Home Base

Area 5 - Core

Guns - Lots of guns

Red Fire

  • Level 1: This is the normal gun you start with.
  • Level 2: Spread shot forward and upward.
  • Level 3: Spread shot forward, upward, downward.

Blue Laser

  • Level 1: Small laser, consecutive enemy hits diminish power by 1/2
  • Level 2: Medium laser, consecutive enemy hits diminish power by 1/4
  • Level 3: Screen-filling laser, full power full all hits

Green things

  • Level 1: Single shot that moves toward one enemy
  • Level 2: Double shot that moves toward two enemies
  • Level 3: Double shot, but tramples through enemies

Roguelite done right? Start powerful - enemies are powerful, but so is the player Increase replayability by strong gameplay loop, make player look forward to next run

Other various shmup stuff

Sideline for DOS

3-button

Fire - autofire Bomb Change gunpods

Forward
Backward
Front/back
Follow movement
Circle
    pods fire erratically

3 sec. invulnerability on player start

shield - 3 hits, invulnerable after hit Shots

normal pea shooter
Grey
    90 degrees toward an enemy, even backward
Missile

Options

Shoot

Change

https://shmups.system11.org/viewtopic.php?f=5&t=65435

Raiden

  • no speedups, is slow
  • fast bullets
  • enemies pop out of nowhere
  • shots lead you
  • hidden enemies with side scroll

In The Hunt

basically Metal Slug: Submarine