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- -- title: Diamond Mine
- -- author: pixelbath
- -- desc: Unlike any match-3 game that ever existed! At least, I'm pretty sure...
- -- script: lua
- -- modes:
- -- - diamond mine (ofc)
- -- - poker?
- -- - classic
- local gems = {
- { spr=258 },
- { spr=260 },
- { spr=262 },
- { spr=264 },
- { spr=266 },
- { spr=268 },
- { spr=270 },
- }
- player = {
- x = 1, y = 1,
- cycle_t = 0, cycle_clr = 1, cycle_pal = { 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 13, 15, 14 },
- sel_x = 1, sel_y = 1, is_selected = false,
- }
- local board_w, board_h = 8, 8
- board = {}
- function generate_gem(exclude_idx)
- -- exclude_idx = exclude_idx or 0
- local out_gem = math.random(1, #gems)
- if exclude_idx == out_gem then
- if out_gem + 1 > #gems then out_gem = 1 else outgem = out_gem + 1 end
- end
- return out_gem
- end
- -- build the global board table from scratch
- function generate_board(allow_matches)
- allow_matches = allow_matches or 1
- for y = 1, board_h do
- board[y] = {}
- for x = 1, board_w do
- -- TODO: use allow_matches
- local value = generate_gem()
- if not allow_matches then
-
- end
- board[y][x] = value
- end
- end
- end
- function swap_gems(src_x, src_y, dest_x, dest_y)
- local src_gem = board[src_y][src_x]
- local dest_gem = board[dest_y][dest_x]
- board[src_y][src_x] = dest_gem
- board[dest_y][dest_x] = src_gem
- end
- -- return: table of x,y pair tables, or nil
- function find_matches()
- local matches = {}
- -- brute force horizontal
- for y_test = 1, board_h do
- -- seed first gem
- local last_gem = board[y_test][1]
- local consecutive_gems = 1
- for x_test = 1, board_w do
- local gem_idx = board[y_test][x_test]
- if last_gem == gem_idx then
- consecutive_gems = consecutive_gems + 1
- else
- if consecutive_gems >= 3 then
- for i = x_test - consecutive_gems, x_test do
- table.insert(matches, { x_test-1, y_test-1 })
- end
- end
- consecutive_gems = 1
- end
- last_gem = gem_idx
- print(consecutive_gems, (x_test-1) * 16, (y_test-1) * 16)
- end
- end
- -- print(#matches)
- if #matches == 0 then
- return nil
- end
-
- return matches
- end
- function draw_gem(piece_type, xpos, ypos)
- spr(gems[piece_type].spr, xpos*16, ypos*16, 0, 1, 0, 0, 2, 2)
- end
- function board_draw()
- for y = 1, board_h do
- for x = 1, board_w do
- draw_gem(board[y][x], x - 1, y - 1)
- end
- end
- end
- function player_update()
- -- color cycle
- player.cycle_t = player.cycle_t + 1
- if player.cycle_t % 4 == 0 then player.cycle_clr = player.cycle_clr + 1 end
- if player.cycle_clr > #player.cycle_pal then player.cycle_clr = 1 end
- if btnp(0) then
- if player.y > 1 then
- player.y = player.y - 1
- end
- end
- if btnp(1) then
- if player.y < board_h then
- player.y = player.y + 1
- end
- end
- if btnp(2) then
- if player.x > 1 then
- player.x = player.x - 1
- end
- end
- if btnp(3) then
- if player.x < board_w then
- player.x = player.x + 1
- end
- end
- if btnp(4) then
- if not player.is_selected then
- player.is_selected = true
- player.sel_x = player.x
- player.sel_y = player.y
- else
- local x_mv = math.abs(player.x - player.sel_x) == 1
- local y_mv = math.abs(player.y - player.sel_y) == 1
- -- only move vertically and horizontally
- if (x_mv or y_mv) and not (x_mv and y_mv) then
- swap_gems(player.x, player.y, player.sel_x, player.sel_y)
- end
- player.is_selected = false
- end
- end
- end
- function player_draw()
- rectb((player.x-1)*16, (player.y-1)*16, 16, 16, player.cycle_pal[player.cycle_clr])
- if player.is_selected then
- rectb((player.sel_x-1)*16, (player.sel_y-1)*16, 16, 16, 12)
- end
- end
- function debug_match_draw()
- local matches = find_matches()
- if not matches then return end
- for i = 1, #matches do
- rectb((matches[i][1]-1)*16, (matches[i][2]-1)*16, 16, 16, 6)
- end
- end
- generate_board()
- function TIC()
- player_update()
- cls()
- board_draw()
- player_draw()
- debug_match_draw()
- end
- -- <SPRITES>
- -- 002:00000000000000ee0000e9ad000ebdbd00ebdbdb009dbccc08dbcccc0edccccc
- -- 003:00000000e8000000dae80000bdae8000dcd9e800bdcd9800cbcbe980cccded80
- -- 004:00000000000222220023cccc0334444401311121013111120131212201311212
- -- 005:0000000022222000cccc32004444411021222120123221102322212032222120
- -- 006:00000000000000010000001c000001cb00001cce0001cc3f001cc3ff01cc3fff
- -- 007:0000000010000000f1000000ff100000f4f10000eeff1000f3eef100abbeee10
- -- 008:0000000000000678000065670007567700766655076665550766555507775555
- -- 009:00000000876000007556000077557000556787005557867055c67670ccc57670
- -- 010:00000000000000010000011c00011e3c011e2244013224440133244401334444
- -- 011:0000000010000000c1100000cc311000cc3331104cc33c1044c34410444c4410
- -- 012:00000000000088880008a9ab0089a9bb08aaaabb008888990088889900088889
- -- 013:0000000088880000b9fe8000bb9f9800ccb999809baaa80099a9980099888000
- -- 014:0000000000000001000000010000001c000000c10000014300000c130000143f
- -- 015:0000000000000000100000001000000031000000410000003410000034100000
- -- 018:0edccccc08edcdcd008edcd90088ee9d00089ddd0000889b0000008800000000
- -- 019:ccdb9c80cdcadb80dcdcd800abcdb800bddb8000cc8800008800000000000000
- -- 020:0131212301311232013123220131322201221111002211110000000000000000
- -- 021:2222212022222120222221202222222011111210111121000000000000000000
- -- 022:01eeeffa001eeeab0001feeb00001ff2000001ff0000001f0000000100000000
- -- 023:bbfbdc10bfbdc100fbdc1000bdd10000dd100000d10000001000000000000000
- -- 024:076677770777666607776555007775550007565600007c660000077700000000
- -- 025:7777887066667670555765705557c700657c700066c700007770000000000000
- -- 026:0133444401343333014443330114443300011443000001130000000100000000
- -- 027:4442441033323410333224103322e11033e11000311000001000000000000000
- -- 028:000088890000888a000008890000088a0000008a000000980000000900000000
- -- 029:9989000098880000a890000098800000a9000000a80000008000000000000000
- -- 030:000041f300014f2e000412e20014fe2e004fffff01f18e8e0eeeeeee00000000
- -- 031:f34100002f310000e29310002e231000ffff2e008e8e8fe0eeeeee1000000000
- -- </SPRITES>
- -- <PALETTE>
- -- 000:1a1c2c5d275db13e55ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2612caace3ca1
- -- </PALETTE>
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